net.minecraft.client.gui.screens.debug

enum GameModeSwitcherScreen$GameModeIcon

drl$a
net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen$GameModeIcon
net.minecraft.class_5289$class_5290
net.minecraft.client.gui.screen.GameModeSelectionScreen$GameMode
net.minecraft.client.gui.screen.GamemodeSelectionScreen$Mode

枚举常量概要

枚举常量
a
CREATIVE
field_24576
CREATIVE
CREATIVE
b
SURVIVAL
field_24577
SURVIVAL
SURVIVAL
c
ADVENTURE
field_24578
ADVENTURE
ADVENTURE
d
SPECTATOR
field_24579
SPECTATOR
SPECTATOR

字段概要

修饰符与类型字段
protected static final GameModeSwitcherScreen$GameModeIcon[]
e
VALUES
field_24580
VALUES
field_238721_e_
final Component
f
name
field_24581
text
field_238722_f_
final String
g
command
field_24582
command
field_238723_g_
final ItemStack
h
renderStack
field_24583
icon
field_238724_h_

构造函数概要

修饰符构造函数
private (Component arg0, String arg1, ItemStack arg2)

方法概要

修饰符与类型方法
private void
a(ehh arg0, int arg1, int arg2)
drawIcon(ItemRenderer arg0, int arg1, int arg2)
method_28074(class_918 arg0, int arg1, int arg2)
renderIcon(ItemRenderer arg0, int x, int y)
func_238729_a_(ItemRenderer arg0, int arg1, int arg2)
private Component
a()
getName()
method_28070()
getText()
func_238725_a_()
private String
b()
getCommand()
method_28075()
getCommand()
func_238730_b_()
private Optional<GameModeSwitcherScreen$GameModeIcon>
c()
getNext()
method_28078()
next()
func_238733_c_()
private static Optional<GameModeSwitcherScreen$GameModeIcon>
b(bpy arg0)
getFromGameType(GameType arg0)
method_28076(class_1934 arg0)
of(GameMode arg0)
func_238731_b_(GameType arg0)