历史 - net.minecraft.client.resources.model.EquipmentClientInfo$Layer

1.21.11

名称

ieq$c

inr$c

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

htz$c

ieq$c

字段

构造函数

方法

1.21.8

名称

hty$c

htz$c

字段

构造函数

方法

1.21.7

名称

htx$c

hty$c

字段

构造函数

方法

1.21.6

名称

hmw$c

htx$c

字段

构造函数

方法

1.21.5

名称

hgz$c

hmw$c

字段

构造函数

方法

1.21.4

名称

dfs$c

hgz$c

net.minecraft.world.item.equipment.EquipmentModel$Layer

net.minecraft.client.resources.model.EquipmentClientInfo$Layer

net.minecraft.item.equipment.EquipmentModel$Layer

net.minecraft.client.render.entity.equipment.EquipmentModel$Layer

net.minecraft.src.C_345718_$C_346042_

net.minecraft.src.C_370279_$C_370389_

net.minecraft.world.item.equipment.EquipmentModel$c

字段

ResourceLocation: b, textureId, comp_3171, textureId, f_348285_

ResourceLocation: b, textureId, comp_3171, textureId, f_371449_

Optional<EquipmentModel$Dyeable>: c, dyeable, comp_3172, dyeable, f_348962_

Optional<EquipmentClientInfo$Dyeable>: c, dyeable, comp_3172, dyeable, f_371441_

boolean: d, usePlayerTexture, comp_3173, usePlayerTexture, f_349442_

boolean: d, usePlayerTexture, comp_3173, usePlayerTexture, f_371209_

com.mojang.serialization.Codec<EquipmentModel$Layer>: a, CODEC, field_54124, CODEC, f_347116_

com.mojang.serialization.Codec<EquipmentClientInfo$Layer>: a, CODEC, field_54124, CODEC, f_371368_

构造函数

方法

EquipmentModel$Layer (ResourceLocation, boolean): a, leatherDyeable, method_64005, createDyeableLeather, m_355337_

EquipmentClientInfo$Layer (ResourceLocation, boolean): a, leatherDyeable, method_64005, createWithLeatherColor, m_372223_

EquipmentModel$Layer (ResourceLocation, boolean): b, onlyIfDyed, method_64009, createDyeable, m_354339_

EquipmentClientInfo$Layer (ResourceLocation, boolean): b, onlyIfDyed, method_64009, create, m_372824_

ResourceLocation (EquipmentModel$LayerType): a, getTextureLocation, method_64007, getFullTextureId, m_355288_

ResourceLocation (EquipmentClientInfo$LayerType): a, getTextureLocation, method_64007, getFullTextureId, m_374307_

ResourceLocation (): a, textureId, comp_3171, textureId, f_348285_

ResourceLocation (): a, textureId, comp_3171, textureId, f_371449_

Optional<EquipmentModel$Dyeable> (): b, dyeable, comp_3172, dyeable, f_348962_

Optional<EquipmentClientInfo$Dyeable> (): b, dyeable, comp_3172, dyeable, f_371441_

boolean (): c, usePlayerTexture, comp_3173, usePlayerTexture, f_349442_

boolean (): c, usePlayerTexture, comp_3173, usePlayerTexture, f_371209_

1.21.3

名称

dfs$c

net.minecraft.world.item.equipment.EquipmentModel$Layer

net.minecraft.class_10186$class_10189

net.minecraft.item.equipment.EquipmentModel$Layer

net.minecraft.src.C_345718_$C_346042_

net.minecraft.world.item.equipment.EquipmentModel$c

字段

ResourceLocation: b, textureId, comp_3171, textureId, f_348285_

Optional<EquipmentModel$Dyeable>: c, dyeable, comp_3172, dyeable, f_348962_

boolean: d, usePlayerTexture, comp_3173, usePlayerTexture, f_349442_

com.mojang.serialization.Codec<EquipmentModel$Layer>: a, CODEC, field_54124, CODEC, f_347116_

构造函数

(ResourceLocation)

(ResourceLocation, Optional<EquipmentModel$Dyeable>, boolean)

方法

EquipmentModel$Layer (ResourceLocation, boolean): a, leatherDyeable, method_64005, createDyeableLeather, m_355337_

EquipmentModel$Layer (ResourceLocation, boolean): b, onlyIfDyed, method_64009, createDyeable, m_354339_

ResourceLocation (EquipmentModel$LayerType): a, getTextureLocation, method_64007, getFullTextureId, m_355288_

ResourceLocation (): a, textureId, comp_3171, textureId, f_348285_

Optional<EquipmentModel$Dyeable> (): b, dyeable, comp_3172, dyeable, f_348962_

boolean (): c, usePlayerTexture, comp_3173, usePlayerTexture, f_349442_