net.minecraft.client.model

public class ArmorStandModel

extends ArmorStandArmorModel

All mapped superinterfaces:

ArmedModel, HeadedModel

dgo
net.minecraft.client.model.ArmorStandModel
net.minecraft.class_551
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.client.renderer.entity.model.ArmorStandModel

字段概要

修饰符与类型字段
private final ModelPart
a
bodyStick1
field_3314
field_178740_a
private final ModelPart
b
bodyStick2
field_3315
field_178738_b
private final ModelPart
t
shoulderStick
field_3313
field_178739_c
private final ModelPart
u
basePlate
field_3312
field_178737_d

构造函数概要

修饰符构造函数
public ()
public (float arg0)

方法概要

修饰符与类型方法
public void
a(atl arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setupAnim(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
func_212844_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
public void
b(atl arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17067(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
func_78088_a(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
public void
a(float arg0, aiw arg1)
translateToHand(float arg0, HumanoidArm arg1)
method_2803(float arg0, class_1306 arg1)
setArmAngle(float arg0, Arm arg1)
func_187073_a(float arg0, HandSide arg1)