net.minecraft.client.renderer.entity.layers

public class BeeStingerLayer<T extends LivingEntity, M extends PlayerModel<T>>

extends StuckInBodyLayer<T, M>

dya
net.minecraft.client.renderer.entity.layers.BeeStingerLayer
net.minecraft.class_4506
net.minecraft.client.render.entity.feature.StuckStingersFeatureRenderer
net.minecraft.client.renderer.entity.layers.BeeStingerLayer

字段概要

修饰符与类型字段
private static final ResourceLocation
a
BEE_STINGER_LOCATION
field_20529
field_229131_a_

构造函数概要

修饰符构造函数
public (LivingEntityRenderer<T, M> arg0)

方法概要

修饰符与类型方法
protected int
a(T arg0)
numStuck(T arg0)
method_22134(T arg0)
getObjectCount(T arg0)
func_225631_a_(T arg0)
protected void
a(cyi arg0, dqq arg1, int arg2, akn arg3, float arg4, float arg5, float arg6, float arg7)
renderStuckItem(PoseStack arg0, MultiBufferSource arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
method_22130(class_4587 arg0, class_4597 arg1, int arg2, class_1297 arg3, float arg4, float arg5, float arg6, float arg7)
renderObject(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
func_225632_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
private static void
a(cyl arg0, b arg1, a arg2, float arg3, int arg4, float arg5, float arg6, int arg7)
vertex(VertexConsumer arg0, Matrix4f arg1, Matrix3f arg2, float arg3, int arg4, float arg5, float arg6, int arg7)
method_23295(class_4588 arg0, class_1159 arg1, class_4581 arg2, float arg3, int arg4, float arg5, float arg6, int arg7)
func_229132_a_(IVertexBuilder arg0, Matrix4f arg1, Matrix3f arg2, float arg3, int arg4, float arg5, float arg6, int arg7)