com.mojang.blaze3d.systems

public interface GpuDevice

com.mojang.blaze3d.systems.GpuDevice
com.mojang.blaze3d.systems.GpuDevice
com.mojang.blaze3d.systems.GpuDevice
com.mojang.blaze3d.systems.GpuDevice
com.mojang.blaze3d.systems.GpuDevice

方法概要

修饰符与类型方法
CommandEncoder
createCommandEncoder()
createCommandEncoder()
createCommandEncoder()
GpuSampler
createSampler(AddressMode arg0, AddressMode arg1, FilterMode arg2, FilterMode arg3, int arg4, OptionalDouble arg5)
createSampler(AddressMode arg0, AddressMode arg1, FilterMode arg2, FilterMode arg3, int arg4, OptionalDouble arg5)
createSampler(com.mojang.blaze3d.textures.AddressMode arg0, com.mojang.blaze3d.textures.AddressMode arg1, com.mojang.blaze3d.textures.FilterMode arg2, com.mojang.blaze3d.textures.FilterMode arg3, int arg4, OptionalDouble arg5)
createSampler(com.mojang.blaze3d.textures.AddressMode addressModeU, com.mojang.blaze3d.textures.AddressMode addressModeV, com.mojang.blaze3d.textures.FilterMode minFilterMode, com.mojang.blaze3d.textures.FilterMode magFilterMode, int maxAnisotropy, OptionalDouble maxLevelOfDetail)
createSampler(AddressMode p_460811_, AddressMode p_455760_, FilterMode p_452913_, FilterMode p_453867_, int p_454770_, OptionalDouble arg5)
GpuTexture
createTexture(Supplier<String> arg0, int arg1, TextureFormat arg2, int arg3, int arg4, int arg5, int arg6)
createTexture(Supplier<String> arg0, int arg1, TextureFormat arg2, int arg3, int arg4, int arg5, int arg6)
createTexture(Supplier<String> arg0, int arg1, TextureFormat arg2, int arg3, int arg4, int arg5, int arg6)
createTexture(Supplier<String> labelGetter, int usage, TextureFormat format, int width, int height, int depthOrLayers, int mipLevels)
createTexture(Supplier<String> p_395623_, int p_395807_, TextureFormat p_395802_, int p_396157_, int p_408810_, int p_407070_, int arg6)
GpuTexture
createTexture(String arg0, int arg1, TextureFormat arg2, int arg3, int arg4, int arg5, int arg6)
createTexture(String arg0, int arg1, TextureFormat arg2, int arg3, int arg4, int arg5, int arg6)
createTexture(String arg0, int arg1, TextureFormat arg2, int arg3, int arg4, int arg5, int arg6)
createTexture(String label, int usage, TextureFormat format, int width, int height, int depthOrLayers, int mipLevels)
createTexture(String p_391800_, int p_393333_, TextureFormat p_395600_, int p_394065_, int p_408732_, int p_407125_, int arg6)
GpuTextureView
createTextureView(GpuTexture arg0)
createTextureView(GpuTexture arg0)
createTextureView(GpuTexture arg0)
createTextureView(GpuTexture texture)
createTextureView(GpuTexture arg0)
GpuTextureView
createTextureView(GpuTexture arg0, int arg1, int arg2)
createTextureView(GpuTexture arg0, int arg1, int arg2)
createTextureView(GpuTexture arg0, int arg1, int arg2)
createTextureView(GpuTexture texture, int baseMipLevel, int mipLevels)
createTextureView(GpuTexture p_409184_, int p_408424_, int arg2)
GpuBuffer
createBuffer(Supplier<String> arg0, int arg1, long arg2)
createBuffer(Supplier<String> arg0, int arg1, long arg2)
createBuffer(Supplier<String> arg0, int arg1, long arg2)
createBuffer(Supplier<String> labelGetter, int usage, long size)
createBuffer(Supplier<String> p_407630_, int p_458630_, long arg2)
GpuBuffer
createBuffer(Supplier<String> arg0, int arg1, ByteBuffer arg2)
createBuffer(Supplier<String> arg0, int arg1, ByteBuffer arg2)
createBuffer(Supplier<String> arg0, int arg1, ByteBuffer arg2)
createBuffer(Supplier<String> labelGetter, int usage, ByteBuffer data)
createBuffer(Supplier<String> p_397054_, int p_408298_, ByteBuffer arg2)
String
getImplementationInformation()
getImplementationInformation()
getImplementationInformation()
List<String>
getLastDebugMessages()
getLastDebugMessages()
getLastDebugMessages()
boolean
isDebuggingEnabled()
isDebuggingEnabled()
isDebuggingEnabled()
String
getVendor()
getVendor()
getVendor()
String
getBackendName()
getBackendName()
getBackendName()
String
getVersion()
getVersion()
getVersion()
String
getRenderer()
getRenderer()
getRenderer()
int
getMaxTextureSize()
getMaxTextureSize()
getMaxTextureSize()
int
getUniformOffsetAlignment()
getUniformOffsetAlignment()
getUniformOffsetAlignment()
default CompiledRenderPipeline
precompilePipeline(RenderPipeline arg0)
precompilePipeline(RenderPipeline arg0)
precompilePipeline(RenderPipeline arg0)
precompilePipeline(RenderPipeline pipeline)
precompilePipeline(RenderPipeline arg0)
CompiledRenderPipeline
precompilePipeline(RenderPipeline arg0, fyy arg1)
precompilePipeline(RenderPipeline arg0, ShaderSource arg1)
precompilePipeline(RenderPipeline arg0, class_12289 arg1)
precompilePipeline(RenderPipeline pipeline, ShaderSourceGetter sourceGetter)
precompilePipeline(RenderPipeline p_455761_, C_432075_ arg1)
void
clearPipelineCache()
clearPipelineCache()
clearPipelineCache()
List<String>
getEnabledExtensions()
getEnabledExtensions()
getEnabledExtensions()
int
getMaxSupportedAnisotropy()
getMaxSupportedAnisotropy()
getMaxSupportedAnisotropy()
void
close()
close()
close()