历史 - com.mojang.blaze3d.systems.GpuDevice

1.21.11

名称

字段

构造函数

方法

CompiledRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): precompilePipeline, precompilePipeline, precompilePipeline, precompilePipeline, precompilePipeline

GpuBuffer (Supplier<String>, int, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

GpuSampler (AddressMode, AddressMode, FilterMode, FilterMode, int, OptionalDouble): createSampler, createSampler, createSampler, createSampler, createSampler

GpuBuffer (Supplier<String>, int, long): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

CompiledRenderPipeline (RenderPipeline, ShaderSource): precompilePipeline, precompilePipeline, precompilePipeline, precompilePipeline, precompilePipeline

int (): getMaxSupportedAnisotropy, getMaxSupportedAnisotropy, getMaxSupportedAnisotropy

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

字段

构造函数

方法

GpuTexture (Supplier<String>, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture

GpuTexture (String, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture

GpuBuffer (Supplier<String>, BufferType, BufferUsage, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

GpuBuffer (Supplier<String>, BufferType, BufferUsage, ByteBuffer): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

GpuTexture (Supplier<String>, int, TextureFormat, int, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture

GpuTexture (String, int, TextureFormat, int, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture

GpuTextureView (GpuTexture): createTextureView, createTextureView, createTextureView, createTextureView, createTextureView

GpuTextureView (GpuTexture, int, int): createTextureView, createTextureView, createTextureView, createTextureView, createTextureView

GpuBuffer (Supplier<String>, int, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

GpuBuffer (Supplier<String>, int, ByteBuffer): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

int (): getUniformOffsetAlignment, getUniformOffsetAlignment, getUniformOffsetAlignment

1.21.5

名称

com.mojang.blaze3d.systems.GpuDevice

com.mojang.blaze3d.systems.GpuDevice

com.mojang.blaze3d.systems.GpuDevice

com.mojang.blaze3d.systems.GpuDevice

com.mojang.blaze3d.systems.GpuDevice

字段

构造函数

方法

CommandEncoder (): createCommandEncoder, createCommandEncoder, createCommandEncoder

GpuTexture (Supplier<String>, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture

GpuTexture (String, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture

GpuBuffer (Supplier<String>, BufferType, BufferUsage, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

GpuBuffer (Supplier<String>, BufferType, BufferUsage, ByteBuffer): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

String (): getImplementationInformation, getImplementationInformation, getImplementationInformation

List<String> (): getLastDebugMessages, getLastDebugMessages, getLastDebugMessages

boolean (): isDebuggingEnabled, isDebuggingEnabled, isDebuggingEnabled

String (): getVendor, getVendor, getVendor

String (): getBackendName, getBackendName, getBackendName

String (): getVersion, getVersion, getVersion

String (): getRenderer, getRenderer, getRenderer

int (): getMaxTextureSize, getMaxTextureSize, getMaxTextureSize

CompiledRenderPipeline (RenderPipeline): precompilePipeline, precompilePipeline, precompilePipeline, precompilePipeline, precompilePipeline

CompiledRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): precompilePipeline, precompilePipeline, precompilePipeline, precompilePipeline, precompilePipeline

void (): clearPipelineCache, clearPipelineCache, clearPipelineCache

List<String> (): getEnabledExtensions, getEnabledExtensions, getEnabledExtensions

void (): close, close, close