public class CustomHeadLayer<S extends LivingEntityRenderState, M extends EntityModel<S> extends HeadedModel>
extends RenderLayer<S, M>
| iao | |
| net.minecraft.client.renderer.entity.layers.CustomHeadLayer | |
| net.minecraft.class_976 | |
| net.minecraft.client.render.entity.feature.HeadFeatureRenderer | |
| net.minecraft.src.C_4425_ |
字段概要
| 修饰符与类型 | 字段 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| private static final float |
| ||||||||||
| private static final float |
| ||||||||||
| private final CustomHeadLayer$Transforms |
| ||||||||||
| private final Function<SkullBlock$Type, SkullModelBase> |
| ||||||||||
| private final PlayerSkinRenderCache |
|
构造函数概要
| 修饰符 | 构造函数 |
|---|---|
| public | (RenderLayerParent<S, M> context, EntityModelSet models, PlayerSkinRenderCache skinCache) |
| public | (RenderLayerParent<S, M> context, EntityModelSet models, PlayerSkinRenderCache skinCache, CustomHeadLayer$Transforms headTransformation) |
方法概要
| 修饰符与类型 | 方法 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| public void |
| ||||||||||
| private RenderType |
| ||||||||||
| public static void |
|