net.minecraft.client.renderer.entity.layers

public class ParrotOnShoulderLayer

extends RenderLayer<AvatarRenderState, PlayerModel>

ibg
net.minecraft.client.renderer.entity.layers.ParrotOnShoulderLayer
net.minecraft.class_983
net.minecraft.client.render.entity.feature.ShoulderParrotFeatureRenderer
net.minecraft.src.C_4445_

字段概要

修饰符与类型字段
private final ParrotModel
a
model
field_17154
model
f_117290_

构造函数概要

修饰符构造函数
public (RenderLayerParent<AvatarRenderState, PlayerModel> context, EntityModelSet loader)

方法概要

修饰符与类型方法
public void
a(fzm arg0, hpo arg1, int arg2, ick arg3, float arg4, float arg5)
submit(PoseStack arg0, SubmitNodeCollector arg1, int arg2, AvatarRenderState arg3, float arg4, float arg5)
method_4185(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, float arg4, float arg5)
render(MatrixStack arg0, OrderedRenderCommandQueue arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5)
m_6494_(C_3181_ p_423726_, C_411150_ p_424313_, int p_429711_, C_411235_ p_425519_, float p_431641_, float arg5)
private void
a(fzm arg0, hpo arg1, int arg2, ick arg3, cwy$b arg4, float arg5, float arg6, boolean arg7)
submitOnShoulder(PoseStack arg0, SubmitNodeCollector arg1, int arg2, AvatarRenderState arg3, Parrot$Variant arg4, float arg5, float arg6, boolean arg7)
method_62593(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, class_1453$class_7989 arg4, float arg5, float arg6, boolean arg7)
render(MatrixStack matrices, OrderedRenderCommandQueue arg1, int light, PlayerEntityRenderState state, ParrotEntity$Variant parrotVariant, float headYaw, float headPitch, boolean left)
m_419952_(C_3181_ p_422981_, C_411150_ p_427224_, int p_425167_, C_411235_ p_452298_, C_432223_$C_432953_ p_428398_, float p_428084_, float p_431155_, boolean arg7)