net.minecraft.client.renderer.entity.layers

public class PlayerItemInHandLayer<S extends AvatarRenderState, M extends EntityModel<S> extends ArmedModel, HeadedModel>

extends ItemInHandLayer<S, M>

ibi
net.minecraft.client.renderer.entity.layers.PlayerItemInHandLayer
net.minecraft.class_5697
net.minecraft.client.render.entity.feature.PlayerHeldItemFeatureRenderer
net.minecraft.src.C_141749_

字段概要

修饰符与类型字段
private static final float
a
X_ROT_MIN
field_32944
HEAD_YAW
f_174513_
private static final float
b
X_ROT_MAX
field_32945
HEAD_ROLL
f_174514_

构造函数概要

修饰符构造函数
public (RenderLayerParent<S, M> arg0)

方法概要

修饰符与类型方法
protected void
a(S arg0, ihm arg1, dlt arg2, chb arg3, fzm arg4, hpo arg5, int arg6)
submitArmWithItem(S arg0, ItemStackRenderState arg1, ItemStack arg2, HumanoidArm arg3, PoseStack arg4, SubmitNodeCollector arg5, int arg6)
method_62594(S arg0, class_10444 arg1, class_1799 arg2, class_1306 arg3, class_4587 arg4, class_11659 arg5, int arg6)
renderItem(S arg0, ItemRenderState arg1, ItemStack arg2, Arm arg3, MatrixStack arg4, OrderedRenderCommandQueue arg5, int arg6)
m_415014_(S p_431047_, C_370416_ p_452451_, C_1391_ p_429867_, C_520_ p_426923_, C_3181_ p_430596_, C_411150_ p_431352_, int arg6)
private void
a(S arg0, chb arg1, fzm arg2, hpo arg3, int arg4)
renderItemHeldToEye(S arg0, HumanoidArm arg1, PoseStack arg2, SubmitNodeCollector arg3, int arg4)
method_65576(S arg0, class_1306 arg1, class_4587 arg2, class_11659 arg3, int arg4)
renderSpyglass(S arg0, Arm arm, MatrixStack matrices, OrderedRenderCommandQueue arg3, int light)
m_372981_(S p_378038_, C_520_ p_376706_, C_3181_ p_425625_, C_411150_ p_376343_, int arg4)