net.minecraft.world.level.block

public class FenceBlock

extends CrossCollisionBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

ect
net.minecraft.world.level.block.FenceBlock
net.minecraft.class_2354
net.minecraft.block.FenceBlock
net.minecraft.src.C_1787_
net.minecraft.world.level.block.BlockFence

字段概要

修饰符与类型字段
public static final com.mojang.serialization.MapCodec<FenceBlock>
g
CODEC
field_46350
CODEC
f_302192_
private final Function<BlockState, VoxelShape>
h
occlusionShapes
field_11066
cullingShapeFunction
f_380668_

构造函数概要

修饰符构造函数
public (BlockBehaviour$Properties arg0)

方法概要

修饰符与类型方法
public com.mojang.serialization.MapCodec<FenceBlock>
a()
codec()
method_53969()
getCodec()
m_304657_()
protected VoxelShape
d_(eoh arg0)
getOcclusionShape(BlockState arg0)
method_9571(class_2680 arg0)
getCullingShape(BlockState arg0)
m_7952_(C_2064_ arg0)
protected VoxelShape
c(eoh arg0, dvt arg1, is arg2, ftr arg3)
getVisualShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_26159(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCameraCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5909_(C_2064_ p_53312_, C_1559_ p_53313_, C_4675_ p_53314_, C_3051_ arg3)
protected boolean
a(eoh arg0, flq arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
m_7357_(C_2064_ p_53309_, C_2754_ arg1)
public boolean
a(eoh arg0, boolean arg1, iz arg2)
connectsTo(BlockState arg0, boolean arg1, Direction arg2)
method_10184(class_2680 arg0, boolean arg1, class_2350 arg2)
canConnect(BlockState state, boolean neighborIsFullSquare, Direction dir)
m_53329_(C_2064_ p_53331_, boolean p_53332_, C_4687_ arg2)
private boolean
p(eoh arg0)
isSameFence(BlockState arg0)
method_26375(class_2680 arg0)
canConnectToFence(BlockState state)
m_153254_(C_2064_ arg0)
protected InteractionResult
a(eoh arg0, dwo arg1, is arg2, ddm arg3, fti arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
m_6227_(C_2064_ p_333097_, C_1596_ p_335860_, C_4675_ p_334259_, C_1141_ p_333666_, C_3041_ arg4)
public BlockState
a(dpu arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_5573_(C_1445_ arg0)
protected BlockState
a(eoh arg0, dwr arg1, dxd arg2, is arg3, iz arg4, is arg5, eoh arg6, bgr arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
m_7417_(C_2064_ p_367370_, C_1599_ p_364464_, C_346056_ p_53327_, C_4675_ p_53324_, C_4687_ p_53328_, C_4675_ p_53325_, C_2064_ p_368641_, C_212974_ arg7)
protected void
a(eoi$a<dzq, eoh> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)