历史 - net.minecraft.world.level.block.FenceBlock
1.21.11
名称
dxy
ect
字段
构造函数
方法
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dta
dxy
字段
构造函数
方法
boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState): p, isSameFence, method_26375, canConnectToFence, m_153254_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqo
dta
字段
构造函数
方法
1.21.5
名称
dmm
dqo
字段
VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_
com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350, CODEC, f_302192_
Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066, cullingShapeFunction, f_380668_
构造函数
方法
1.21.4
名称
dnl
dmm
字段
构造函数
方法
1.21.3
名称
diw
dnl
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_153254_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhz
diw
字段
构造函数
方法
1.20.6
名称
czo
dhz
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
cvp
czo
字段
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_
VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
csh
cvp
字段
构造函数
方法
1.20.1
名称
crz
csh
字段
构造函数
方法
1.19.4
名称
cpj
crz
字段
构造函数
方法
1.19.3
名称
cmg
cpj
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
clj
cmg
net.minecraft.world.level.block.BlockFence
字段
构造函数
方法
1.19
名称
cgc
clj
net.minecraft.world.level.block.BlockFence
字段
构造函数
方法
1.18.2
名称
cfk
cgc
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ccb
cfk
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
cca
ccb
字段
构造函数
方法
1.17
名称
bwq
cca
net.minecraft.block.FenceBlock
net.minecraft.src.C_1787_
net.minecraft.server.v1_16_R3.BlockFence
net.minecraft.world.level.block.BlockFence
字段
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_53329_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_
boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_
1.16.5
名称
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
1.16.4
名称
bwn
bwq
net.minecraft.server.v1_16_R2.BlockFence
net.minecraft.server.v1_16_R3.BlockFence
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxt
bwn
net.minecraft.server.v1_16_R1.BlockFence
net.minecraft.server.v1_16_R2.BlockFence
字段
构造函数
方法
1.16.1
名称
brh
bxt
net.minecraft.server.v1_15_R1.BlockFence
net.minecraft.server.v1_16_R1.BlockFence
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_
1.15.2
名称
bre
brh
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bou
bre
net.minecraft.server.v1_14_R1.BlockFence
net.minecraft.server.v1_15_R1.BlockFence
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bop
bou
net.minecraft.world.level.block.FenceBlock
字段
VoxelShape[]: i, field_11066, SHAPES, field_199609_B
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B
构造函数
方法
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, boolean, EnumDirection): a, method_10184, canConnect, func_220111_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bol
bop
net.minecraft.block.FenceBlock
字段
VoxelShape[]: i, field_11066, field_199609_B
VoxelShape[]: i, field_11066, SHAPES, field_199609_B
构造函数
方法
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, boolean, EnumDirection): a, method_10184, func_220111_a
boolean (IBlockData, boolean, EnumDirection): a, method_10184, canConnect, func_220111_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bok
bol
字段
构造函数
方法
1.14
名称
ber
bok
net.minecraft.class_2354
net.minecraft.block.BlockFence
net.minecraft.block.FenceBlock
net.minecraft.server.v1_13_R2.BlockFence
net.minecraft.server.v1_14_R1.BlockFence
字段
VoxelShape[]: t, field_199609_B
VoxelShape[]: i, field_11066, field_199609_B
构造函数
方法
boolean (IBlockData): a, func_149686_d
boolean (Block): f, func_194142_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, EnumBlockFaceShape): a, func_196416_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, boolean, EnumDirection): a, method_10184, func_220111_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
beq
ber
字段
构造函数
方法
1.13.1
名称
bei
beq
net.minecraft.server.v1_13_R1.BlockFence
net.minecraft.server.v1_13_R2.BlockFence
字段
VoxelShape[]: u, field_199609_B
VoxelShape[]: t, field_199609_B
构造函数
方法
1.13
名称
aqo
bei
net.minecraft.server.v1_12_R1.BlockFence
net.minecraft.server.v1_13_R1.BlockFence
字段
BlockStateBoolean: a, field_176526_a, NORTH
BlockStateBoolean: b, field_176525_b, EAST
BlockStateBoolean: c, field_176527_M, SOUTH
BlockStateBoolean: d, field_176528_N, WEST
AxisAlignedBB[]: e, field_185670_e
AxisAlignedBB: f, field_185671_f
AxisAlignedBB: g, field_185672_g
AxisAlignedBB: B, field_185667_B
AxisAlignedBB: C, field_185668_C
AxisAlignedBB: D, field_185669_D
VoxelShape[]: u, field_199609_B
构造函数
方法
boolean (IBlockAccess, BlockPosition): b, func_176205_b
int (IBlockData): e, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
int (IBlockData): x, func_185666_i
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176524_e
boolean (Block): e, func_194142_e
boolean (Block): f, func_194142_e
VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, EnumBlockFaceShape): a, func_196416_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aqm
aqo
字段
构造函数
方法
1.12
名称
anl
aqm
net.minecraft.server.v1_11_R1.BlockFence
net.minecraft.server.v1_12_R1.BlockFence
字段
构造函数
方法
boolean (IBlockAccess, BlockPosition): c, func_176524_e
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (IBlockData): i, func_185666_i
int (IBlockData): x, func_185666_i
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176524_e
boolean (Block): e, func_194142_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
anj
anl
字段
构造函数
方法
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
名称
alw
anj
net.minecraft.server.v1_10_R1.BlockFence
net.minecraft.server.v1_11_R1.BlockFence
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
alj
alw
net.minecraft.server.v1_9_R2.BlockFence
net.minecraft.server.v1_10_R1.BlockFence
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockFence
net.minecraft.server.v1_9_R2.BlockFence
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
agt
alj
net.minecraft.server.v1_8_R3.BlockFence
net.minecraft.server.v1_9_R1.BlockFence
字段
BlockStateBoolean: N, field_176527_M, SOUTH
BlockStateBoolean: c, field_176527_M, SOUTH
BlockStateBoolean: O, field_176528_N, WEST
BlockStateBoolean: d, field_176528_N, WEST
AxisAlignedBB[]: e, field_185670_e
AxisAlignedBB: f, field_185671_f
AxisAlignedBB: g, field_185672_g
AxisAlignedBB: B, field_185667_B
AxisAlignedBB: C, field_185668_C
AxisAlignedBB: D, field_185669_D
构造函数
(Material)
方法
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): e, func_176524_e
boolean (IBlockAccess, BlockPosition): c, func_176524_e
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
int (IBlockData): i, func_185666_i
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
名称
agt
net.minecraft.block.BlockFence
net.minecraft.server.v1_8_R3.BlockFence
字段
BlockStateBoolean: a, field_176526_a, NORTH
BlockStateBoolean: b, field_176525_b, EAST
BlockStateBoolean: N, field_176527_M, SOUTH
BlockStateBoolean: O, field_176528_N, WEST
构造函数
(Material)
方法
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (IBlockAccess, BlockPosition): e, func_176524_e
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): c, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
BlockStateList (): e, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a