历史 - net.minecraft.world.level.block.FenceBlock

1.21.11

名称

dxy

ect

字段

构造函数

方法

VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dta

dxy

字段

构造函数

方法

boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState): p, isSameFence, method_26375, canConnectToFence, m_153254_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dqo

dta

字段

构造函数

方法

1.21.5

名称

dmm

dqo

字段

VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_

com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350, CODEC, f_302192_

Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066, cullingShapeFunction, f_380668_

构造函数

方法

1.21.4

名称

dnl

dmm

字段

构造函数

方法

1.21.3

名称

diw

dnl

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_153254_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dhz

diw

字段

构造函数

方法

1.20.6

名称

czo

dhz

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

cvp

czo

字段

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_

VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

csh

cvp

字段

构造函数

方法

1.20.1

名称

crz

csh

字段

构造函数

方法

1.19.4

名称

cpj

crz

字段

构造函数

方法

1.19.3

名称

cmg

cpj

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

clj

cmg

net.minecraft.world.level.block.BlockFence

字段

构造函数

方法

1.19

名称

cgc

clj

net.minecraft.world.level.block.BlockFence

字段

构造函数

方法

1.18.2

名称

cfk

cgc

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ccb

cfk

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

cca

ccb

字段

构造函数

方法

1.17

名称

bwq

cca

net.minecraft.block.FenceBlock

net.minecraft.src.C_1787_

net.minecraft.server.v1_16_R3.BlockFence

net.minecraft.world.level.block.BlockFence

字段

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_53329_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_

boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_

1.16.5

名称

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

1.16.4

名称

bwn

bwq

net.minecraft.server.v1_16_R2.BlockFence

net.minecraft.server.v1_16_R3.BlockFence

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxt

bwn

net.minecraft.server.v1_16_R1.BlockFence

net.minecraft.server.v1_16_R2.BlockFence

字段

构造函数

方法

1.16.1

名称

brh

bxt

net.minecraft.server.v1_15_R1.BlockFence

net.minecraft.server.v1_16_R1.BlockFence

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_

1.15.2

名称

bre

brh

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bou

bre

net.minecraft.server.v1_14_R1.BlockFence

net.minecraft.server.v1_15_R1.BlockFence

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bop

bou

net.minecraft.world.level.block.FenceBlock

字段

VoxelShape[]: i, field_11066, SHAPES, field_199609_B

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B

构造函数

方法

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, boolean, EnumDirection): a, method_10184, canConnect, func_220111_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bol

bop

net.minecraft.block.FenceBlock

字段

VoxelShape[]: i, field_11066, field_199609_B

VoxelShape[]: i, field_11066, SHAPES, field_199609_B

构造函数

方法

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, boolean, EnumDirection): a, method_10184, func_220111_a

boolean (IBlockData, boolean, EnumDirection): a, method_10184, canConnect, func_220111_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bok

bol

字段

构造函数

方法

1.14

名称

ber

bok

net.minecraft.class_2354

net.minecraft.block.BlockFence

net.minecraft.block.FenceBlock

net.minecraft.server.v1_13_R2.BlockFence

net.minecraft.server.v1_14_R1.BlockFence

字段

VoxelShape[]: t, field_199609_B

VoxelShape[]: i, field_11066, field_199609_B

构造函数

方法

boolean (IBlockData): a, func_149686_d

boolean (Block): f, func_194142_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, EnumBlockFaceShape): a, func_196416_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, boolean, EnumDirection): a, method_10184, func_220111_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

beq

ber

字段

构造函数

方法

1.13.1

名称

bei

beq

net.minecraft.server.v1_13_R1.BlockFence

net.minecraft.server.v1_13_R2.BlockFence

字段

VoxelShape[]: u, field_199609_B

VoxelShape[]: t, field_199609_B

构造函数

方法

1.13

名称

aqo

bei

net.minecraft.server.v1_12_R1.BlockFence

net.minecraft.server.v1_13_R1.BlockFence

字段

BlockStateBoolean: a, field_176526_a, NORTH

BlockStateBoolean: b, field_176525_b, EAST

BlockStateBoolean: c, field_176527_M, SOUTH

BlockStateBoolean: d, field_176528_N, WEST

AxisAlignedBB[]: e, field_185670_e

AxisAlignedBB: f, field_185671_f

AxisAlignedBB: g, field_185672_g

AxisAlignedBB: B, field_185667_B

AxisAlignedBB: C, field_185668_C

AxisAlignedBB: D, field_185669_D

VoxelShape[]: u, field_199609_B

构造函数

(Material, MaterialMapColor)

(Block$Info)

方法

boolean (IBlockAccess, BlockPosition): b, func_176205_b

int (IBlockData): e, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData): x, func_185666_i

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176524_e

boolean (Block): e, func_194142_e

boolean (Block): f, func_194142_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, EnumBlockFaceShape): a, func_196416_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aqm

aqo

字段

构造函数

方法

1.12

名称

anl

aqm

net.minecraft.server.v1_11_R1.BlockFence

net.minecraft.server.v1_12_R1.BlockFence

字段

构造函数

方法

boolean (IBlockAccess, BlockPosition): c, func_176524_e

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

int (IBlockData): i, func_185666_i

int (IBlockData): x, func_185666_i

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176524_e

boolean (Block): e, func_194142_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

anj

anl

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

alw

anj

net.minecraft.server.v1_10_R1.BlockFence

net.minecraft.server.v1_11_R1.BlockFence

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

alj

alw

net.minecraft.server.v1_9_R2.BlockFence

net.minecraft.server.v1_10_R1.BlockFence

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockFence

net.minecraft.server.v1_9_R2.BlockFence

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

agt

alj

net.minecraft.server.v1_8_R3.BlockFence

net.minecraft.server.v1_9_R1.BlockFence

字段

BlockStateBoolean: N, field_176527_M, SOUTH

BlockStateBoolean: c, field_176527_M, SOUTH

BlockStateBoolean: O, field_176528_N, WEST

BlockStateBoolean: d, field_176528_N, WEST

AxisAlignedBB[]: e, field_185670_e

AxisAlignedBB: f, field_185671_f

AxisAlignedBB: g, field_185672_g

AxisAlignedBB: B, field_185667_B

AxisAlignedBB: C, field_185668_C

AxisAlignedBB: D, field_185669_D

构造函数

(Material)

方法

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition): e, func_176524_e

boolean (IBlockAccess, BlockPosition): c, func_176524_e

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

int (IBlockData): i, func_185666_i

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

1.8.8

名称

agt

net.minecraft.block.BlockFence

net.minecraft.server.v1_8_R3.BlockFence

字段

BlockStateBoolean: a, field_176526_a, NORTH

BlockStateBoolean: b, field_176525_b, EAST

BlockStateBoolean: N, field_176527_M, SOUTH

BlockStateBoolean: O, field_176528_N, WEST

构造函数

(Material)

(Material, MaterialMapColor)

方法

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition): b, func_176205_b

boolean (IBlockAccess, BlockPosition): e, func_176524_e

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): c, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

BlockStateList (): e, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a