com.mojang.blaze3d.opengl

public class GlShaderModule

implements AutoCloseable

fmi
com.mojang.blaze3d.opengl.GlShaderModule
net.minecraft.class_10141
net.minecraft.client.gl.CompiledShader
net.minecraft.src.C_379306_

字段概要

修饰符与类型字段
private static final int
b
NOT_ALLOCATED
field_53827
CLOSED
f_382702_
public static final GlShaderModule
a
INVALID_SHADER
field_57880
INVALID_SHADER
f_379433_
private final ResourceLocation
c
id
field_53828
id
f_382327_
private int
d
shaderId
field_53829
handle
f_381196_
private final ShaderType
e
type
field_57881
shaderType
f_382518_

构造函数概要

修饰符构造函数
public (int handle, ResourceLocation id, ShaderType shaderType)

方法概要

修饰符与类型方法
public static GlShaderModule
a(ame arg0, ShaderType arg1, String arg2)
compile(ResourceLocation arg0, ShaderType arg1, String arg2)
method_62882(class_2960 arg0, ShaderType arg1, String arg2)
compile(Identifier id, ShaderType type, String source)
m_388307_(C_5265_ p_394653_, ShaderType p_392528_, String p_396613_)
public void
close()
close()
close()
public ResourceLocation
a()
getId()
method_62881()
getId()
m_386040_()
public int
b()
getShaderId()
method_62883()
getHandle()
m_385734_()
public String
c()
getDebugLabel()
method_68423()
getDebugLabel()
m_388861_()