历史 - net.minecraft.client.model.animal.fish.SalmonModel
1.21.11
名称
gwz
hbc
net.minecraft.client.model.SalmonModel
net.minecraft.client.model.animal.fish.SalmonModel
net.minecraft.src.C_3861_
net.minecraft.src.C_433023_
字段
ModelPart: f, bodyBack, field_3548, tail, f_103633_
ModelPart: g, bodyBack, field_3548, tail, f_435583_
String: c, BODY_FRONT, field_32547, BODY_FRONT, f_170892_
String: d, BODY_FRONT, field_32547, BODY_FRONT, f_436368_
String: d, BODY_BACK, field_32548, BODY_BACK, f_170893_
String: e, BODY_BACK, field_32548, BODY_BACK, f_434882_
MeshTransformer: a, SMALL_TRANSFORMER, field_52934, SMALL_TRANSFORMER, f_347901_
MeshTransformer: b, SMALL_TRANSFORMER, field_52934, SMALL_TRANSFORMER, f_433757_
MeshTransformer: b, LARGE_TRANSFORMER, field_52935, LARGE_TRANSFORMER, f_349220_
MeshTransformer: c, LARGE_TRANSFORMER, field_52935, LARGE_TRANSFORMER, f_434727_
float: e, Z_OFFSET, field_54015, field_54015, f_347416_
float: f, Z_OFFSET, field_54015, field_54015, f_433883_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32036, getTexturedModelData, m_170897_
LayerDefinition (): a, createBodyLayer, method_32036, getTexturedModelData, m_443134_
void (SalmonRenderState): a, setupAnim, method_62113, setAngles, m_6251_
void (SalmonRenderState): a, setupAnim, method_62113, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
goy
gwz
字段
构造函数
方法
void (SalmonRenderState): a, setupAnim, method_62113, setAngles, m_6973_
void (SalmonRenderState): a, setupAnim, method_62113, setAngles, m_6251_
1.21.8
名称
gox
goy
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gjc
gox
字段
构造函数
方法
1.21.5
名称
gdq
gjc
字段
构造函数
方法
1.21.4
名称
gda
gdq
字段
构造函数
方法
1.21.3
名称
fwy
gda
字段
ModelPart: g, bodyBack, field_3548, tail, f_103633_
ModelPart: f, bodyBack, field_3548, tail, f_103633_
String: a, BODY_FRONT, field_32547, BODY_FRONT, f_170892_
String: c, BODY_FRONT, field_32547, BODY_FRONT, f_170892_
String: b, BODY_BACK, field_32548, BODY_BACK, f_170893_
String: d, BODY_BACK, field_32548, BODY_BACK, f_170893_
ModelPart: f, root, field_27494, root, f_170894_
MeshTransformer: a, SMALL_TRANSFORMER, field_52934, SMALL_TRANSFORMER, f_347901_
MeshTransformer: b, LARGE_TRANSFORMER, field_52935, LARGE_TRANSFORMER, f_349220_
float: e, Z_OFFSET, field_54015, field_54015, f_347416_
构造函数
方法
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_
LayerDefinition (): b, createBodyLayer, method_32036, getTexturedModelData, m_170897_
LayerDefinition (): a, createBodyLayer, method_32036, getTexturedModelData, m_170897_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (SalmonRenderState): a, setupAnim, method_62113, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fvq
fwy
字段
构造函数
方法
1.20.6
名称
fll
fvq
字段
构造函数
方法
1.20.4
名称
fgr
fll
字段
构造函数
方法
1.20.2
名称
fct
fgr
字段
构造函数
方法
1.20.1
名称
fbg
fct
字段
构造函数
方法
1.19.4
名称
ewx
fbg
字段
构造函数
方法
1.19.3
名称
esv
ewx
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
erm
esv
字段
构造函数
方法
1.19
名称
eku
erm
字段
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32036, getTexturedModelData, m_170897_
LayerDefinition (): b, createBodyLayer, method_32036, getTexturedModelData, m_170897_
ModelPart (): b, root, method_32008, getPart, m_142109_
ModelPart (): a, root, method_32008, getPart, m_142109_
1.18.2
名称
ejn
eku
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ehk
ejn
字段
构造函数
方法
1.17.1
名称
ehj
ehk
字段
构造函数
方法
1.17
名称
dvl
ehj
net.minecraft.client.renderer.entity.model.SalmonModel
net.minecraft.src.C_3861_
字段
ModelPart: a, bodyFront, field_3546, torso, field_203761_a
ModelPart: b, bodyBack, field_3548, tail, field_203762_b
ModelPart: g, bodyBack, field_3548, tail, f_103633_
ModelPart: f, head, field_3547, head, field_203763_c
ModelPart: g, sideFin0, field_3542, rightFin, field_203767_g
ModelPart: h, sideFin1, field_3544, leftFin, field_203768_h
String: a, BODY_FRONT, field_32547, BODY_FRONT, f_170892_
String: b, BODY_BACK, field_32548, BODY_BACK, f_170893_
ModelPart: f, root, field_27494, root, f_170894_
构造函数
()
方法
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_
LayerDefinition (): a, createBodyLayer, method_32036, getTexturedModelData, m_170897_
ModelPart (): b, root, method_32008, getPart, m_142109_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dvd
dvl
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dxe
dvd
字段
构造函数
方法
1.16.1
名称
dmh
dxe
字段
构造函数
方法
1.15.2
名称
dme
dmh
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dio
dme
字段
ModelPart: a, bodyFront, field_3546, field_203761_a
ModelPart: a, bodyFront, field_3546, torso, field_203761_a
ModelPart: b, bodyBack, field_3548, field_203762_b
ModelPart: b, bodyBack, field_3548, tail, field_203762_b
ModelPart: f, head, field_3547, field_203763_c
ModelPart: f, head, field_3547, head, field_203763_c
ModelPart: g, topFin0, field_3545, field_203764_d
ModelPart: h, topFin1, field_3543, field_203765_e
ModelPart: i, backFin, field_3549, field_203766_f
ModelPart: j, sideFin0, field_3542, field_203767_g
ModelPart: g, sideFin0, field_3542, rightFin, field_203767_g
ModelPart: k, sideFin1, field_3544, field_203768_h
ModelPart: h, sideFin1, field_3544, leftFin, field_203768_h
构造函数
方法
void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_
1.14.4
名称
dga
dio
net.minecraft.client.model.SalmonModel
字段
Cuboid: a, field_3546, field_3546, field_203761_a
ModelPart: a, bodyFront, field_3546, field_203761_a
Cuboid: b, field_3548, field_3548, field_203762_b
ModelPart: b, bodyBack, field_3548, field_203762_b
Cuboid: f, field_3547, field_3547, field_203763_c
ModelPart: f, head, field_3547, field_203763_c
Cuboid: g, field_3545, field_3545, field_203764_d
ModelPart: g, topFin0, field_3545, field_203764_d
Cuboid: h, field_3543, field_3543, field_203765_e
ModelPart: h, topFin1, field_3543, field_203765_e
Cuboid: i, field_3549, field_3549, field_203766_f
ModelPart: i, backFin, field_3549, field_203766_f
Cuboid: j, field_3542, field_3542, field_203767_g
ModelPart: j, sideFin0, field_3542, field_203767_g
Cuboid: k, field_3544, field_3544, field_203768_h
ModelPart: k, sideFin1, field_3544, field_203768_h
构造函数
方法
void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_
void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_
1.14.3
名称
dfw
dga
net.minecraft.client.render.entity.model.SalmonEntityModel
字段
RendererModel: a, field_3546, field_203761_a
Cuboid: a, field_3546, field_3546, field_203761_a
RendererModel: b, field_3548, field_203762_b
Cuboid: b, field_3548, field_3548, field_203762_b
RendererModel: f, field_3547, field_203763_c
Cuboid: f, field_3547, field_3547, field_203763_c
RendererModel: g, field_3545, field_203764_d
Cuboid: g, field_3545, field_3545, field_203764_d
RendererModel: h, field_3543, field_203765_e
Cuboid: h, field_3543, field_3543, field_203765_e
RendererModel: i, field_3549, field_203766_f
Cuboid: i, field_3549, field_3549, field_203766_f
RendererModel: j, field_3542, field_203767_g
Cuboid: j, field_3542, field_3542, field_203767_g
RendererModel: k, field_3544, field_203768_h
Cuboid: k, field_3544, field_3544, field_203768_h
构造函数
方法
void (T, float, float, float, float, float, float): b, method_2819, func_78088_a
void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_
void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dfu
dfw
字段
构造函数
方法
1.14
名称
dfu
net.minecraft.class_599
net.minecraft.client.renderer.entity.model.SalmonModel
字段
RendererModel: a, field_3546, field_203761_a
RendererModel: b, field_3548, field_203762_b
RendererModel: f, field_3547, field_203763_c
RendererModel: g, field_3545, field_203764_d
RendererModel: h, field_3543, field_203765_e
RendererModel: i, field_3549, field_203766_f
RendererModel: j, field_3542, field_203767_g
RendererModel: k, field_3544, field_203768_h
构造函数
()
方法
void (T, float, float, float, float, float, float): b, method_2819, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_