历史 - net.minecraft.client.model.animal.fish.SalmonModel

1.21.11

名称

gwz

hbc

net.minecraft.client.model.SalmonModel

net.minecraft.client.model.animal.fish.SalmonModel

net.minecraft.src.C_3861_

net.minecraft.src.C_433023_

字段

ModelPart: f, bodyBack, field_3548, tail, f_103633_

ModelPart: g, bodyBack, field_3548, tail, f_435583_

String: c, BODY_FRONT, field_32547, BODY_FRONT, f_170892_

String: d, BODY_FRONT, field_32547, BODY_FRONT, f_436368_

String: d, BODY_BACK, field_32548, BODY_BACK, f_170893_

String: e, BODY_BACK, field_32548, BODY_BACK, f_434882_

MeshTransformer: a, SMALL_TRANSFORMER, field_52934, SMALL_TRANSFORMER, f_347901_

MeshTransformer: b, SMALL_TRANSFORMER, field_52934, SMALL_TRANSFORMER, f_433757_

MeshTransformer: b, LARGE_TRANSFORMER, field_52935, LARGE_TRANSFORMER, f_349220_

MeshTransformer: c, LARGE_TRANSFORMER, field_52935, LARGE_TRANSFORMER, f_434727_

float: e, Z_OFFSET, field_54015, field_54015, f_347416_

float: f, Z_OFFSET, field_54015, field_54015, f_433883_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_32036, getTexturedModelData, m_170897_

LayerDefinition (): a, createBodyLayer, method_32036, getTexturedModelData, m_443134_

void (SalmonRenderState): a, setupAnim, method_62113, setAngles, m_6251_

void (SalmonRenderState): a, setupAnim, method_62113, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

goy

gwz

字段

构造函数

方法

void (SalmonRenderState): a, setupAnim, method_62113, setAngles, m_6973_

void (SalmonRenderState): a, setupAnim, method_62113, setAngles, m_6251_

1.21.8

名称

gox

goy

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gjc

gox

字段

构造函数

方法

1.21.5

名称

gdq

gjc

字段

构造函数

方法

1.21.4

名称

gda

gdq

字段

构造函数

方法

1.21.3

名称

fwy

gda

字段

ModelPart: g, bodyBack, field_3548, tail, f_103633_

ModelPart: f, bodyBack, field_3548, tail, f_103633_

String: a, BODY_FRONT, field_32547, BODY_FRONT, f_170892_

String: c, BODY_FRONT, field_32547, BODY_FRONT, f_170892_

String: b, BODY_BACK, field_32548, BODY_BACK, f_170893_

String: d, BODY_BACK, field_32548, BODY_BACK, f_170893_

ModelPart: f, root, field_27494, root, f_170894_

MeshTransformer: a, SMALL_TRANSFORMER, field_52934, SMALL_TRANSFORMER, f_347901_

MeshTransformer: b, LARGE_TRANSFORMER, field_52935, LARGE_TRANSFORMER, f_349220_

float: e, Z_OFFSET, field_54015, field_54015, f_347416_

构造函数

方法

void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_

LayerDefinition (): b, createBodyLayer, method_32036, getTexturedModelData, m_170897_

LayerDefinition (): a, createBodyLayer, method_32036, getTexturedModelData, m_170897_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (SalmonRenderState): a, setupAnim, method_62113, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fvq

fwy

字段

构造函数

方法

1.20.6

名称

fll

fvq

字段

构造函数

方法

1.20.4

名称

fgr

fll

字段

构造函数

方法

1.20.2

名称

fct

fgr

字段

构造函数

方法

1.20.1

名称

fbg

fct

字段

构造函数

方法

1.19.4

名称

ewx

fbg

字段

构造函数

方法

1.19.3

名称

esv

ewx

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

erm

esv

字段

构造函数

方法

1.19

名称

eku

erm

字段

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_32036, getTexturedModelData, m_170897_

LayerDefinition (): b, createBodyLayer, method_32036, getTexturedModelData, m_170897_

ModelPart (): b, root, method_32008, getPart, m_142109_

ModelPart (): a, root, method_32008, getPart, m_142109_

1.18.2

名称

ejn

eku

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ehk

ejn

字段

构造函数

方法

1.17.1

名称

ehj

ehk

字段

构造函数

方法

1.17

名称

dvl

ehj

net.minecraft.client.renderer.entity.model.SalmonModel

net.minecraft.src.C_3861_

字段

ModelPart: a, bodyFront, field_3546, torso, field_203761_a

ModelPart: b, bodyBack, field_3548, tail, field_203762_b

ModelPart: g, bodyBack, field_3548, tail, f_103633_

ModelPart: f, head, field_3547, head, field_203763_c

ModelPart: g, sideFin0, field_3542, rightFin, field_203767_g

ModelPart: h, sideFin1, field_3544, leftFin, field_203768_h

String: a, BODY_FRONT, field_32547, BODY_FRONT, f_170892_

String: b, BODY_BACK, field_32548, BODY_BACK, f_170893_

ModelPart: f, root, field_27494, root, f_170894_

构造函数

()

(ModelPart)

方法

Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_

void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_

void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_

LayerDefinition (): a, createBodyLayer, method_32036, getTexturedModelData, m_170897_

ModelPart (): b, root, method_32008, getPart, m_142109_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dvd

dvl

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dxe

dvd

字段

构造函数

方法

1.16.1

名称

dmh

dxe

字段

构造函数

方法

1.15.2

名称

dme

dmh

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dio

dme

字段

ModelPart: a, bodyFront, field_3546, field_203761_a

ModelPart: a, bodyFront, field_3546, torso, field_203761_a

ModelPart: b, bodyBack, field_3548, field_203762_b

ModelPart: b, bodyBack, field_3548, tail, field_203762_b

ModelPart: f, head, field_3547, field_203763_c

ModelPart: f, head, field_3547, head, field_203763_c

ModelPart: g, topFin0, field_3545, field_203764_d

ModelPart: h, topFin1, field_3543, field_203765_e

ModelPart: i, backFin, field_3549, field_203766_f

ModelPart: j, sideFin0, field_3542, field_203767_g

ModelPart: g, sideFin0, field_3542, rightFin, field_203767_g

ModelPart: k, sideFin1, field_3544, field_203768_h

ModelPart: h, sideFin1, field_3544, leftFin, field_203768_h

构造函数

方法

void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a

void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_

Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_

void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_

1.14.4

名称

dga

dio

net.minecraft.client.model.SalmonModel

字段

Cuboid: a, field_3546, field_3546, field_203761_a

ModelPart: a, bodyFront, field_3546, field_203761_a

Cuboid: b, field_3548, field_3548, field_203762_b

ModelPart: b, bodyBack, field_3548, field_203762_b

Cuboid: f, field_3547, field_3547, field_203763_c

ModelPart: f, head, field_3547, field_203763_c

Cuboid: g, field_3545, field_3545, field_203764_d

ModelPart: g, topFin0, field_3545, field_203764_d

Cuboid: h, field_3543, field_3543, field_203765_e

ModelPart: h, topFin1, field_3543, field_203765_e

Cuboid: i, field_3549, field_3549, field_203766_f

ModelPart: i, backFin, field_3549, field_203766_f

Cuboid: j, field_3542, field_3542, field_203767_g

ModelPart: j, sideFin0, field_3542, field_203767_g

Cuboid: k, field_3544, field_3544, field_203768_h

ModelPart: k, sideFin1, field_3544, field_203768_h

构造函数

方法

void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a

void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a

void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_

void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_

1.14.3

名称

dfw

dga

net.minecraft.client.render.entity.model.SalmonEntityModel

字段

RendererModel: a, field_3546, field_203761_a

Cuboid: a, field_3546, field_3546, field_203761_a

RendererModel: b, field_3548, field_203762_b

Cuboid: b, field_3548, field_3548, field_203762_b

RendererModel: f, field_3547, field_203763_c

Cuboid: f, field_3547, field_3547, field_203763_c

RendererModel: g, field_3545, field_203764_d

Cuboid: g, field_3545, field_3545, field_203764_d

RendererModel: h, field_3543, field_203765_e

Cuboid: h, field_3543, field_3543, field_203765_e

RendererModel: i, field_3549, field_203766_f

Cuboid: i, field_3549, field_3549, field_203766_f

RendererModel: j, field_3542, field_203767_g

Cuboid: j, field_3542, field_3542, field_203767_g

RendererModel: k, field_3544, field_203768_h

Cuboid: k, field_3544, field_3544, field_203768_h

构造函数

方法

void (T, float, float, float, float, float, float): b, method_2819, func_78088_a

void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a

void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_

void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dfu

dfw

字段

构造函数

方法

1.14

名称

dfu

net.minecraft.class_599

net.minecraft.client.renderer.entity.model.SalmonModel

字段

RendererModel: a, field_3546, field_203761_a

RendererModel: b, field_3548, field_203762_b

RendererModel: f, field_3547, field_203763_c

RendererModel: g, field_3545, field_203764_d

RendererModel: h, field_3543, field_203765_e

RendererModel: i, field_3549, field_203766_f

RendererModel: j, field_3542, field_203767_g

RendererModel: k, field_3544, field_203768_h

构造函数

()

方法

void (T, float, float, float, float, float, float): b, method_2819, func_78088_a

void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_