历史 - net.minecraft.client.particle.FireworkParticles$Starter
1.21.11
名称
hch$e
hkz$e
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gud$e
hch$e
字段
int: D, life, field_3808, age, f_106754_
int: c, life, field_3808, age, f_106754_
ParticleEngine: E, engine, field_3805, particleManager, f_106755_
ParticleEngine: d, engine, field_3805, particleManager, f_106755_
boolean: G, twinkleDelay, field_3807, flicker, f_106753_
boolean: f, twinkleDelay, field_3807, flicker, f_106753_
List<FireworkExplosion>: F, explosions, field_3806, explosions, f_106752_
List<FireworkExplosion>: e, explosions, field_3806, explosions, f_106752_
构造函数
方法
1.21.8
名称
guc$e
gud$e
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
goh$e
guc$e
字段
构造函数
方法
1.21.5
名称
gis$e
goh$e
字段
构造函数
方法
1.21.4
名称
gic$e
gis$e
字段
构造函数
方法
1.21.3
名称
gbx$e
gic$e
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gao$e
gbx$e
字段
构造函数
方法
1.20.6
名称
fqg$e
gao$e
字段
int: a, life, field_3808, age, f_106754_
int: D, life, field_3808, age, f_106754_
ParticleEngine: b, engine, field_3805, particleManager, f_106755_
ParticleEngine: E, engine, field_3805, particleManager, f_106755_
ListTag: D, explosions, field_3806, explosions, f_106752_
boolean: E, twinkleDelay, field_3807, flicker, f_106753_
boolean: G, twinkleDelay, field_3807, flicker, f_106753_
double[][]: a, CREEPER_PARTICLE_COORDS, field_49565, CREEPER_PATTERN, f_314340_
double[][]: b, STAR_PARTICLE_COORDS, field_49566, STAR_PATTERN, f_314345_
List<FireworkExplosion>: F, explosions, field_3806, explosions, f_106752_
构造函数
(ClientLevel, double, double, double, double, double, double, ParticleEngine, CompoundTag)
(ClientLevel, double, double, double, double, double, double, ParticleEngine, List<FireworkExplosion>)
方法
void (double, double, double, double, double, double, int[], int[], boolean, boolean): a, createParticle, method_3030, addExplosionParticle, m_106767_
void (double, int, int[], int[], boolean, boolean): a, createParticleBall, method_3031, explodeBall, m_106778_
void (double, double[][], int[], int[], boolean, boolean, boolean): a, createParticleShape, method_3028, explodeStar, m_106785_
void (int[], int[], boolean, boolean): a, createParticleBurst, method_3032, explodeBurst, m_106793_
void (double, double, double, double, double, double, it.unimi.dsi.fastutil.ints.IntList, it.unimi.dsi.fastutil.ints.IntList, boolean, boolean): a, createParticle, method_3030, addExplosionParticle, m_106767_
void (double, int, it.unimi.dsi.fastutil.ints.IntList, it.unimi.dsi.fastutil.ints.IntList, boolean, boolean): a, createParticleBall, method_3031, explodeBall, m_106778_
void (double, double[][], it.unimi.dsi.fastutil.ints.IntList, it.unimi.dsi.fastutil.ints.IntList, boolean, boolean, boolean): a, createParticleShape, method_3028, explodeStar, m_106785_
void (it.unimi.dsi.fastutil.ints.IntList, it.unimi.dsi.fastutil.ints.IntList, boolean, boolean): a, createParticleBurst, method_3032, explodeBurst, m_106793_
1.20.4
名称
fli$e
fqg$e
字段
构造函数
方法
1.20.2
名称
fha$e
fli$e
字段
构造函数
方法
1.20.1
名称
ffm$e
fha$e
字段
构造函数
方法
1.19.4
名称
fbb$e
ffm$e
字段
构造函数
方法
1.19.3
名称
ewy$e
fbb$e
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_3994_
net.minecraft.src.C_3988_$C_3994_
字段
构造函数
方法
1.19.1
名称
eva$e
ewy$e
字段
构造函数
方法
1.19
名称
eoc$e
eva$e
net.minecraft.src.C_3988_$C_3994_
net.minecraft.src.C_3994_
字段
构造函数
方法
1.18.2
名称
emv$e
eoc$e
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ekr$e
emv$e
字段
构造函数
方法
1.17.1
名称
ekq$e
ekr$e
字段
构造函数
方法
1.17
名称
dxv$e
ekq$e
net.minecraft.client.particle.FireworkParticle$Starter
net.minecraft.src.C_3988_$C_3994_
字段
int: a, life, field_3808, age, field_92042_ax
int: a, life, field_3808, age, f_106754_
ParticleEngine: b, engine, field_3805, particleManager, field_92040_ay
ParticleEngine: b, engine, field_3805, particleManager, f_106755_
ListTag: B, explosions, field_3806, explosions, field_92039_az
ListTag: D, explosions, field_3806, explosions, f_106752_
boolean: C, twinkleDelay, field_3807, flicker, field_92041_a
boolean: E, twinkleDelay, field_3807, flicker, f_106753_
构造函数
方法
void (): a, tick, method_3070, tick, func_189213_a
void (): a, tick, method_3070, tick, m_5989_
boolean (): c, isFarAwayFromCamera, method_3029, isFar, func_92037_i
boolean (): c, isFarAwayFromCamera, method_3029, isFar, m_106798_
void (double, double, double, double, double, double, int[], int[], boolean, boolean): a, createParticle, method_3030, addExplosionParticle, func_92034_a
void (double, double, double, double, double, double, int[], int[], boolean, boolean): a, createParticle, method_3030, addExplosionParticle, m_106767_
void (double, int, int[], int[], boolean, boolean): a, createParticleBall, method_3031, explodeBall, func_92035_a
void (double, int, int[], int[], boolean, boolean): a, createParticleBall, method_3031, explodeBall, m_106778_
void (double, double[][], int[], int[], boolean, boolean, boolean): a, createParticleShape, method_3028, explodeStar, func_92038_a
void (double, double[][], int[], int[], boolean, boolean, boolean): a, createParticleShape, method_3028, explodeStar, m_106785_
void (int[], int[], boolean, boolean): a, createParticleBurst, method_3032, explodeBurst, func_92036_a
void (int[], int[], boolean, boolean): a, createParticleBurst, method_3032, explodeBurst, m_106793_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dxn$e
dxv$e
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dzo$e
dxn$e
字段
构造函数
方法
1.16.1
名称
doo$e
dzo$e
字段
ParticleEngine: A, engine, field_3805, particleManager, field_92040_ay
ParticleEngine: b, engine, field_3805, particleManager, field_92040_ay
构造函数
(Level, double, double, double, double, double, double, ParticleEngine, CompoundTag)
(ClientLevel, double, double, double, double, double, double, ParticleEngine, CompoundTag)
方法
1.15.2
名称
dol$e
doo$e
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dlc$e
dol$e
字段
int: C, life, field_3808, age, field_92042_ax
int: a, life, field_3808, age, field_92042_ax
ParticleEngine: D, engine, field_3805, particleManager, field_92040_ay
ParticleEngine: A, engine, field_3805, particleManager, field_92040_ay
ListTag: E, explosions, field_3806, explosions, field_92039_az
ListTag: B, explosions, field_3806, explosions, field_92039_az
boolean: F, twinkleDelay, field_3807, flicker, field_92041_a
boolean: C, twinkleDelay, field_3807, flicker, field_92041_a
构造函数
方法
1.14.4
名称
dio$e
dlc$e
net.minecraft.client.particle.FireworkParticles$Starter
字段
int: C, field_3808, age, field_92042_ax
int: C, life, field_3808, age, field_92042_ax
ParticleManager: D, field_3805, particleManager, field_92040_ay
ParticleEngine: D, engine, field_3805, particleManager, field_92040_ay
NBTTagList: E, field_3806, explosions, field_92039_az
ListTag: E, explosions, field_3806, explosions, field_92039_az
boolean: F, field_3807, flicker, field_92041_a
boolean: F, twinkleDelay, field_3807, flicker, field_92041_a
构造函数
方法
void (): a, method_3070, tick, func_189213_a
void (): a, tick, method_3070, tick, func_189213_a
boolean (): c, method_3029, isFar, func_92037_i
boolean (): c, isFarAwayFromCamera, method_3029, isFar, func_92037_i
void (double, double, double, double, double, double, int[], int[], boolean, boolean): a, method_3030, addExplosionParticle, func_92034_a
void (double, double, double, double, double, double, int[], int[], boolean, boolean): a, createParticle, method_3030, addExplosionParticle, func_92034_a
void (double, int, int[], int[], boolean, boolean): a, method_3031, explodeBall, func_92035_a
void (double, int, int[], int[], boolean, boolean): a, createParticleBall, method_3031, explodeBall, func_92035_a
void (double, double[][], int[], int[], boolean, boolean, boolean): a, method_3028, explodeStar, func_92038_a
void (double, double[][], int[], int[], boolean, boolean, boolean): a, createParticleShape, method_3028, explodeStar, func_92038_a
void (int[], int[], boolean, boolean): a, method_3032, explodeBurst, func_92036_a
void (int[], int[], boolean, boolean): a, createParticleBurst, method_3032, explodeBurst, func_92036_a
1.14.3
名称
dik$e
dio$e
net.minecraft.client.particle.FireworksSparkParticle$FireworkParticle
字段
int: C, field_3808, field_92042_ax
int: C, field_3808, age, field_92042_ax
ParticleManager: D, field_3805, field_92040_ay
ParticleManager: D, field_3805, particleManager, field_92040_ay
NBTTagList: E, field_3806, field_92039_az
NBTTagList: E, field_3806, explosions, field_92039_az
boolean: F, field_3807, field_92041_a
boolean: F, field_3807, flicker, field_92041_a
构造函数
方法
void (): a, method_3070, func_189213_a
void (): a, method_3070, tick, func_189213_a
boolean (): c, method_3029, func_92037_i
boolean (): c, method_3029, isFar, func_92037_i
void (double, double, double, double, double, double, int[], int[], boolean, boolean): a, method_3030, func_92034_a
void (double, double, double, double, double, double, int[], int[], boolean, boolean): a, method_3030, addExplosionParticle, func_92034_a
void (double, int, int[], int[], boolean, boolean): a, method_3031, func_92035_a
void (double, int, int[], int[], boolean, boolean): a, method_3031, explodeBall, func_92035_a
void (double, double[][], int[], int[], boolean, boolean, boolean): a, method_3028, func_92038_a
void (double, double[][], int[], int[], boolean, boolean, boolean): a, method_3028, explodeStar, func_92038_a
void (int[], int[], boolean, boolean): a, method_3032, func_92036_a
void (int[], int[], boolean, boolean): a, method_3032, explodeBurst, func_92036_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dii$e
dik$e
字段
构造函数
方法
1.14
名称
dii$e
net.minecraft.class_677$class_681
net.minecraft.client.particle.FireworkParticle$Starter
字段
int: C, field_3808, field_92042_ax
ParticleManager: D, field_3805, field_92040_ay
NBTTagList: E, field_3806, field_92039_az
boolean: F, field_3807, field_92041_a
构造函数
(World, double, double, double, double, double, double, ParticleManager, NBTTagCompound)
方法
void (): a, method_3070, func_189213_a
boolean (): c, method_3029, func_92037_i
void (double, double, double, double, double, double, int[], int[], boolean, boolean): a, method_3030, func_92034_a
void (double, int, int[], int[], boolean, boolean): a, method_3031, func_92035_a
void (double, double[][], int[], int[], boolean, boolean, boolean): a, method_3028, func_92038_a
void (int[], int[], boolean, boolean): a, method_3032, func_92036_a