历史 - net.minecraft.world.level.block.FlowerPotBlock

1.21.11

名称

dye

ecz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dth

dye

字段

构造函数

方法

BlockState (BlockState): o, opposite, method_65160, getToggledState, m_372150_

BlockState (BlockState): p, opposite, method_65160, getToggledState, m_372150_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dqv

dth

字段

构造函数

方法

1.21.5

名称

dmr

dqv

字段

Map<Block, Block>: d, POTTED_BY_CONTENT, field_11103, CONTENT_TO_POTTED, f_53524_

Map<Block, Block>: b, POTTED_BY_CONTENT, field_11103, CONTENT_TO_POTTED, f_53524_

Block: e, potted, field_11101, content, f_302266_

Block: d, potted, field_11101, content, f_302266_

float: b, AABB_SIZE, field_31095, field_31095, f_153266_

构造函数

方法

1.21.4

名称

dnq

dmr

字段

构造函数

方法

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_

boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

BlockState (BlockState): o, opposite, method_65160, getToggledState, m_372150_

1.21.3

名称

djb

dnq

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (): m, isEmpty, method_31646, isEmpty, m_153267_

boolean (): q, isEmpty, method_31646, isEmpty, m_153267_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

die

djb

字段

构造函数

方法

1.20.6

名称

czt

die

字段

构造函数

方法

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (): g, isEmpty, method_31646, isEmpty, m_153267_

boolean (): m, isEmpty, method_31646, isEmpty, m_153267_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cvu

czt

字段

Map<Block, Block>: c, POTTED_BY_CONTENT, field_11103, CONTENT_TO_POTTED, f_53524_

Map<Block, Block>: d, POTTED_BY_CONTENT, field_11103, CONTENT_TO_POTTED, f_53524_

VoxelShape: b, SHAPE, field_11102, SHAPE, f_53523_

VoxelShape: c, SHAPE, field_11102, SHAPE, f_53523_

Block: d, content, field_11101, content, f_53525_

Block: e, potted, field_11101, content, f_302266_

float: a, AABB_SIZE, field_31095, field_31095, f_153266_

float: b, AABB_SIZE, field_31095, field_31095, f_153266_

com.mojang.serialization.MapCodec<FlowerPotBlock>: a, CODEC, field_46356, CODEC, f_302657_

构造函数

方法

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

Block (): a, getContent, method_16231, getContent, m_53560_

Block (): b, getPotted, method_16231, getContent, m_304918_

com.mojang.serialization.MapCodec<FlowerPotBlock> (): a, codec, method_53969, getCodec, m_304657_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

1.20.2

名称

csm

cvu

字段

构造函数

方法

1.20.1

名称

cse

csm

字段

构造函数

方法

Block (): b, getContent, method_16231, getContent, m_53560_

Block (): a, getContent, method_16231, getContent, m_53560_

1.19.4

名称

cpo

cse

字段

构造函数

方法

boolean (): r, isEmpty, method_31646, isEmpty, m_153267_

boolean (): g, isEmpty, method_31646, isEmpty, m_153267_

1.19.3

名称

cml

cpo

字段

构造函数

方法

boolean (): q, isEmpty, method_31646, isEmpty, m_153267_

boolean (): r, isEmpty, method_31646, isEmpty, m_153267_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

clo

cml

net.minecraft.world.level.block.BlockFlowerPot

字段

构造函数

方法

1.19

名称

cgh

clo

net.minecraft.world.level.block.BlockFlowerPot

字段

构造函数

方法

Block (): c, getContent, method_16231, getContent, m_53560_

Block (): b, getContent, method_16231, getContent, m_53560_

boolean (): r, isEmpty, method_31646, isEmpty, m_153267_

boolean (): q, isEmpty, method_31646, isEmpty, m_153267_

1.18.2

名称

cfp

cgh

字段

构造函数

方法

boolean (): q, isEmpty, method_31646, isEmpty, m_153267_

boolean (): r, isEmpty, method_31646, isEmpty, m_153267_

1.18.1

名称

字段

构造函数

方法

1.18

名称

ccg

cfp

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

ccf

ccg

字段

构造函数

方法

1.17

名称

bwv

ccf

net.minecraft.block.FlowerPotBlock

net.minecraft.src.C_1793_

net.minecraft.server.v1_16_R3.BlockFlowerPot

net.minecraft.world.level.block.BlockFlowerPot

字段

Map<Block, Block>: b, POTTED_BY_CONTENT, field_11103, CONTENT_TO_POTTED, field_196451_b

Map<Block, Block>: c, POTTED_BY_CONTENT, field_11103, CONTENT_TO_POTTED, f_53524_

VoxelShape: a, SHAPE, field_11102, SHAPE, field_196450_a

VoxelShape: b, SHAPE, field_11102, SHAPE, f_53523_

Block: c, content, field_11101, content, field_196452_c

Block: d, content, field_11101, content, f_53525_

float: a, AABB_SIZE, field_31095, field_31095, f_153266_

构造函数

方法

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

Block (): c, getContent, method_16231, getContent, func_220276_d

Block (): c, getContent, method_16231, getContent, m_53560_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (): q, isEmpty, method_31646, isEmpty, m_153267_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bws

bwv

net.minecraft.server.v1_16_R2.BlockFlowerPot

net.minecraft.server.v1_16_R3.BlockFlowerPot

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxy

bws

net.minecraft.server.v1_16_R1.BlockFlowerPot

net.minecraft.server.v1_16_R2.BlockFlowerPot

字段

构造函数

方法

1.16.1

名称

brm

bxy

net.minecraft.server.v1_15_R1.BlockFlowerPot

net.minecraft.server.v1_16_R1.BlockFlowerPot

字段

构造函数

(Block, Block$Properties)

(Block, BlockBehaviour$Properties)

方法

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

1.15.2

名称

brj

brm

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

boz

brj

net.minecraft.server.v1_14_R1.BlockFlowerPot

net.minecraft.server.v1_15_R1.BlockFlowerPot

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

Block (): d, getContent, method_16231, getContent, func_220276_d

Block (): c, getContent, method_16231, getContent, func_220276_d

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bou

boz

net.minecraft.world.level.block.FlowerPotBlock

字段

Map<Block, Block>: b, field_11103, CONTENT_TO_POTTED, field_196451_b

Map<Block, Block>: b, POTTED_BY_CONTENT, field_11103, CONTENT_TO_POTTED, field_196451_b

VoxelShape: a, field_11102, SHAPE, field_196450_a

VoxelShape: a, SHAPE, field_11102, SHAPE, field_196450_a

Block: c, field_11101, content, field_196452_c

Block: c, content, field_11101, content, field_196452_c

构造函数

方法

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

Block (): d, method_16231, getContent, func_220276_d

Block (): d, getContent, method_16231, getContent, func_220276_d

1.14.3

名称

boq

bou

net.minecraft.block.FlowerPotBlock

字段

Map<Block, Block>: b, field_11103, field_196451_b

Map<Block, Block>: b, field_11103, CONTENT_TO_POTTED, field_196451_b

VoxelShape: a, field_11102, field_196450_a

VoxelShape: a, field_11102, SHAPE, field_196450_a

Block: c, field_11101, field_196452_c

Block: c, field_11101, content, field_196452_c

构造函数

方法

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

Block (): d, method_16231, func_220276_d

Block (): d, method_16231, getContent, func_220276_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bop

boq

字段

构造函数

方法

1.14

名称

bev

bop

net.minecraft.class_2362

net.minecraft.block.BlockFlowerPot

net.minecraft.block.FlowerPotBlock

net.minecraft.server.v1_13_R2.BlockFlowerPot

net.minecraft.server.v1_14_R1.BlockFlowerPot

字段

Map<Block, Block>: b, field_196451_b

Map<Block, Block>: b, field_11103, field_196451_b

VoxelShape: a, field_196450_a

VoxelShape: a, field_11102, field_196450_a

Block: c, field_196452_c

Block: c, field_11101, field_196452_c

构造函数

方法

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

boolean (IBlockData): a, func_149686_d

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

Block (): d, method_16231, func_220276_d

1.13.2

名称

beu

bev

字段

构造函数

方法

1.13.1

名称

bem

beu

net.minecraft.server.v1_13_R1.BlockFlowerPot

net.minecraft.server.v1_13_R2.BlockFlowerPot

字段

构造函数

方法

1.13

名称

aqs

bem

net.minecraft.server.v1_12_R1.BlockFlowerPot

net.minecraft.server.v1_13_R1.BlockFlowerPot

字段

BlockStateInteger: a, field_176444_a, LEGACY_DATA

BlockStateEnum<BlockFlowerPot$EnumFlowerPotContents>: b, field_176443_b, CONTENTS

AxisAlignedBB: c, field_185570_c

Map<Block, Block>: b, field_196451_b

VoxelShape: a, field_196450_a

Block: c, field_196452_c

构造函数

()

(Block, Block$Info)

方法

String (): c, func_149732_F, getName

boolean (World, BlockPosition): a, func_176196_c, canPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

Item (IBlockData, Random, int): a, func_180660_a, getDropType

TileEntityFlowerPot (World, BlockPosition): c, func_176442_d

TileEntity (World, int): a, func_149915_a

BlockStateList (): b, func_180661_e, getStateList

int (IBlockData): e, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (ItemStack): a, func_190951_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aqq

aqs

字段

构造函数

方法

1.12

名称

anp

aqq

net.minecraft.server.v1_11_R1.BlockFlowerPot

net.minecraft.server.v1_12_R1.BlockFlowerPot

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ann

anp

字段

构造函数

方法

1.11

名称

ama

ann

net.minecraft.server.v1_10_R1.BlockFlowerPot

net.minecraft.server.v1_11_R1.BlockFlowerPot

字段

构造函数

方法

boolean (Block, int): a, func_149928_a

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (ItemStack): a, func_190951_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aln

ama

net.minecraft.server.v1_9_R2.BlockFlowerPot

net.minecraft.server.v1_10_R1.BlockFlowerPot

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockFlowerPot

net.minecraft.server.v1_9_R2.BlockFlowerPot

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

agx

aln

net.minecraft.server.v1_8_R3.BlockFlowerPot

net.minecraft.server.v1_9_R1.BlockFlowerPot

字段

AxisAlignedBB: c, field_185570_c

构造函数

方法

String (): f, func_149732_F, getName

String (): c, func_149732_F, getName

void (): j, func_149683_g

boolean (): c, func_149662_c

int (): b, func_149645_b

boolean (): d, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (World, BlockPosition): j, func_176222_j, getDropData

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

TileEntityFlowerPot (World, BlockPosition): f, func_176442_d

TileEntityFlowerPot (World, BlockPosition): c, func_176442_d

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

int (IBlockAccess, BlockPosition, int): a, func_180662_a

Item (World, BlockPosition): c, func_180665_b

boolean (): M, func_149648_K

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

boolean (IBlockData): c, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

agx

net.minecraft.block.BlockFlowerPot

net.minecraft.server.v1_8_R3.BlockFlowerPot

字段

BlockStateInteger: a, field_176444_a, LEGACY_DATA

BlockStateEnum<BlockFlowerPot$EnumFlowerPotContents>: b, field_176443_b, CONTENTS

构造函数

()

方法

String (): f, func_149732_F, getName

void (): j, func_149683_g

boolean (): c, func_149662_c

int (): b, func_149645_b

boolean (): d, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (Block, int): a, func_149928_a

int (World, BlockPosition): j, func_176222_j, getDropData

boolean (World, BlockPosition): d, func_176196_c, canPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

Item (IBlockData, Random, int): a, func_180660_a, getDropType

TileEntityFlowerPot (World, BlockPosition): f, func_176442_d

TileEntity (World, int): a, func_149915_a

BlockStateList (): e, func_180661_e, getStateList

int (IBlockData): c, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

int (IBlockAccess, BlockPosition, int): a, func_180662_a

Item (World, BlockPosition): c, func_180665_b

boolean (): M, func_149648_K

EnumWorldBlockLayer (): m, func_180664_k