历史 - net.minecraft.world.level.levelgen.presets.WorldPresets

1.21.11

名称

fad

ffe

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

euo

fad

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

esd

euo

字段

构造函数

方法

1.21.5

名称

end

esd

字段

构造函数

方法

1.21.4

名称

eoa

end

字段

构造函数

方法

1.21.3

名称

ejh

eoa

字段

构造函数

方法

LevelStem (RegistryAccess): b, getNormalOverworld, method_41599, getDefaultOverworldOptions, m_226463_

WorldDimensions (RegistryAccess): a, createNormalWorldDimensions, method_41598, createDemoOptions, m_246552_

WorldDimensions (HolderLookup$Provider): a, createNormalWorldDimensions, method_41598, createDemoOptions, m_246552_

LevelStem (HolderLookup$Provider): b, getNormalOverworld, method_41599, getDefaultOverworldOptions, m_226463_

WorldDimensions (HolderLookup$Provider): c, createFlatWorldDimensions, method_64225, createTestOptions, m_354836_

1.21.1

名称

字段

构造函数

方法

1.21

名称

eic

ejh

字段

构造函数

方法

1.20.6

名称

dyw

eic

字段

构造函数

方法

Optional<ResourceKey<WorldPreset>> (Registry<LevelStem>): a, fromSettings, method_41594, getWorldPreset, m_246618_

Optional<ResourceKey<WorldPreset>> (WorldDimensions): a, fromSettings, method_41594, getWorldPreset, m_246618_

1.20.4

名称

duy

dyw

字段

构造函数

方法

1.20.2

名称

drq

duy

字段

构造函数

方法

1.20.1

名称

drf

drq

字段

构造函数

方法

1.19.4

名称

dof

drf

字段

构造函数

方法

1.19.3

名称

dks

dof

字段

构造函数

方法

WorldGenSettings (RegistryAccess, long, boolean, boolean): a, createNormalWorldFromPreset, method_29077, createDefaultOptions, m_226454_

Holder<WorldPreset> (Registry<WorldPreset>): a, bootstrap, method_41593, initAndGetDefault, m_226447_

Optional<ResourceKey<WorldPreset>> (WorldGenSettings): a, fromSettings, method_41594, getWorldPreset, m_226445_

WorldGenSettings (RegistryAccess, long): a, createNormalWorldFromPreset, method_41596, createDefaultOptions, m_226451_

WorldGenSettings (RegistryAccess): a, createNormalWorldFromPreset, method_41595, createDefaultOptions, m_226449_

WorldGenSettings (RegistryAccess): b, demoSettings, method_41598, createDemoOptions, m_226461_

LevelStem (RegistryAccess): c, getNormalOverworld, method_41599, getDefaultOverworldOptions, m_226463_

LevelStem (RegistryAccess): b, getNormalOverworld, method_41599, getDefaultOverworldOptions, m_226463_

void (BootstapContext<WorldPreset>): a, bootstrap, method_41593, bootstrap, m_254897_

Optional<ResourceKey<WorldPreset>> (Registry<LevelStem>): a, fromSettings, method_41594, getWorldPreset, m_246618_

WorldDimensions (RegistryAccess): a, createNormalWorldDimensions, method_41598, createDemoOptions, m_246552_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

djv

dks

net.minecraft.world.level.levelgen.presets.WorldPresets

字段

构造函数

方法

1.19

名称

ehu

djv

net.minecraft.client.gui.screens.worldselection.WorldPreset

net.minecraft.world.level.levelgen.presets.WorldPresets

net.minecraft.client.world.GeneratorType

net.minecraft.world.gen.WorldPresets

net.minecraft.src.C_3762_

net.minecraft.src.C_213160_

字段

WorldPreset: a, NORMAL, field_25050, DEFAULT, f_101506_

WorldPreset: f, FLAT, field_25054, FLAT, f_101510_

WorldPreset: b, LARGE_BIOMES, field_35756, LARGE_BIOMES, f_101511_

WorldPreset: c, AMPLIFIED, field_35757, AMPLIFIED, f_101507_

WorldPreset: g, SINGLE_BIOME_SURFACE, field_25056, SINGLE_BIOME_SURFACE, f_101512_

WorldPreset: h, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, f_101515_

List<WorldPreset>: d, PRESETS, field_25052, VALUES, f_101508_

Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: e, EDITORS, field_25053, SCREEN_PROVIDERS, f_101509_

Component: i, description, field_25060, displayName, f_101516_

ResourceKey<WorldPreset>: a, NORMAL, field_25050, DEFAULT, f_226437_

ResourceKey<WorldPreset>: b, FLAT, field_25054, FLAT, f_226438_

ResourceKey<WorldPreset>: c, LARGE_BIOMES, field_35756, LARGE_BIOMES, f_226439_

ResourceKey<WorldPreset>: d, AMPLIFIED, field_35757, AMPLIFIED, f_226440_

ResourceKey<WorldPreset>: e, SINGLE_BIOME_SURFACE, field_25056, SINGLE_BIOME_SURFACE, f_226441_

ResourceKey<WorldPreset>: f, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, f_226442_

构造函数

(String)

()

方法

Optional<WorldPreset> (WorldGenSettings): a, of, method_29078, fromGeneratorOptions, m_101524_

Component (): a, description, method_29075, getDisplayName, m_101523_

boolean (WorldPreset): a, isVisibleByDefault, method_32685, isNotDebug, m_170301_

NoiseBasedChunkGenerator (RegistryAccess, long, ResourceKey<NoiseGeneratorSettings>): a, fixedBiomeGenerator, method_39194, createNoiseChunkGenerator, m_194085_

ChunkGenerator (RegistryAccess, long): a, generator, method_29076, getChunkGenerator, m_183349_

WorldGenSettings (RegistryAccess, WorldGenSettings, Holder<Biome>): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, m_205493_

Holder<Biome> (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_40214, method_40214, m_205490_

WorldGenSettings (RegistryAccess, long, boolean, boolean): a, create, method_29077, createDefaultOptions, m_205485_

WorldGenSettings (RegistryAccess, long, boolean, boolean): a, createNormalWorldFromPreset, method_29077, createDefaultOptions, m_226454_

Holder<WorldPreset> (Registry<WorldPreset>): a, bootstrap, method_41593, initAndGetDefault, m_226447_

ResourceKey<WorldPreset> (String): a, register, method_41597, of, m_226459_

Optional<ResourceKey<WorldPreset>> (WorldGenSettings): a, fromSettings, method_41594, getWorldPreset, m_226445_

WorldGenSettings (RegistryAccess, long): a, createNormalWorldFromPreset, method_41596, createDefaultOptions, m_226451_

WorldGenSettings (RegistryAccess): a, createNormalWorldFromPreset, method_41595, createDefaultOptions, m_226449_

WorldGenSettings (RegistryAccess): b, demoSettings, method_41598, createDemoOptions, m_226461_

LevelStem (RegistryAccess): c, getNormalOverworld, method_41599, getDefaultOverworldOptions, m_226463_

1.18.2

名称

egn

ehu

字段

构造函数

方法

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, m_7012_

WorldGenSettings (RegistryAccess, WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, m_101549_

Biome (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_29083, getFirstBiome, m_101546_

WorldGenSettings (RegistryAccess, WorldGenSettings, Holder<Biome>): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, m_205493_

Holder<Biome> (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_40214, method_40214, m_205490_

WorldGenSettings (RegistryAccess, long, boolean, boolean): a, create, method_29077, createDefaultOptions, m_205485_

1.18.1

名称

字段

构造函数

方法

1.18

名称

eek

egn

字段

WorldPreset: e, FLAT, field_25054, FLAT, f_101510_

WorldPreset: f, FLAT, field_25054, FLAT, f_101510_

WorldPreset: f, LARGE_BIOMES, field_25055, LARGE_BIOMES, f_101511_

WorldPreset: b, LARGE_BIOMES, field_35756, LARGE_BIOMES, f_101511_

WorldPreset: b, AMPLIFIED, field_25051, AMPLIFIED, f_101507_

WorldPreset: c, AMPLIFIED, field_35757, AMPLIFIED, f_101507_

WorldPreset: h, SINGLE_BIOME_CAVES, field_25057, SINGLE_BIOME_CAVES, f_101513_

WorldPreset: i, SINGLE_BIOME_FLOATING_ISLANDS, field_25058, SINGLE_BIOME_FLOATING_ISLANDS, f_101514_

WorldPreset: j, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, f_101515_

WorldPreset: h, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, f_101515_

List<WorldPreset>: c, PRESETS, field_25052, VALUES, f_101508_

List<WorldPreset>: d, PRESETS, field_25052, VALUES, f_101508_

Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, SCREEN_PROVIDERS, f_101509_

Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: e, EDITORS, field_25053, SCREEN_PROVIDERS, f_101509_

Component: k, description, field_25060, translationKey, f_101516_

Component: i, description, field_25060, displayName, f_101516_

构造函数

方法

Component (): a, description, method_29075, getTranslationKey, m_101523_

Component (): a, description, method_29075, getDisplayName, m_101523_

ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, m_7474_

NoiseBasedChunkGenerator (RegistryAccess, long, ResourceKey<NoiseGeneratorSettings>): a, fixedBiomeGenerator, method_39194, createNoiseChunkGenerator, m_194085_

ChunkGenerator (RegistryAccess, long): a, generator, method_29076, getChunkGenerator, m_183349_

1.17.1

名称

eej

eek

字段

构造函数

方法

1.17

名称

dsl

eej

net.minecraft.client.gui.screen.BiomeGeneratorTypeScreens

net.minecraft.src.C_3762_

字段

WorldPreset: a, NORMAL, field_25050, DEFAULT, field_239066_a_

WorldPreset: a, NORMAL, field_25050, DEFAULT, f_101506_

WorldPreset: e, FLAT, field_25054, FLAT, field_239070_e_

WorldPreset: e, FLAT, field_25054, FLAT, f_101510_

WorldPreset: f, LARGE_BIOMES, field_25055, LARGE_BIOMES, field_239071_f_

WorldPreset: f, LARGE_BIOMES, field_25055, LARGE_BIOMES, f_101511_

WorldPreset: b, AMPLIFIED, field_25051, AMPLIFIED, field_239067_b_

WorldPreset: b, AMPLIFIED, field_25051, AMPLIFIED, f_101507_

WorldPreset: g, SINGLE_BIOME_SURFACE, field_25056, SINGLE_BIOME_SURFACE, field_239072_g_

WorldPreset: g, SINGLE_BIOME_SURFACE, field_25056, SINGLE_BIOME_SURFACE, f_101512_

WorldPreset: h, SINGLE_BIOME_CAVES, field_25057, SINGLE_BIOME_CAVES, field_239073_h_

WorldPreset: h, SINGLE_BIOME_CAVES, field_25057, SINGLE_BIOME_CAVES, f_101513_

WorldPreset: i, SINGLE_BIOME_FLOATING_ISLANDS, field_25058, SINGLE_BIOME_FLOATING_ISLANDS, field_239074_i_

WorldPreset: i, SINGLE_BIOME_FLOATING_ISLANDS, field_25058, SINGLE_BIOME_FLOATING_ISLANDS, f_101514_

WorldPreset: j, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, field_239075_j_

WorldPreset: j, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, f_101515_

List<WorldPreset>: c, PRESETS, field_25052, VALUES, field_239068_c_

List<WorldPreset>: c, PRESETS, field_25052, VALUES, f_101508_

Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, SCREEN_PROVIDERS, field_239069_d_

Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, SCREEN_PROVIDERS, f_101509_

Component: k, description, field_25060, translationKey, field_239076_k_

Component: k, description, field_25060, translationKey, f_101516_

构造函数

方法

Optional<WorldPreset> (WorldGenSettings): a, of, method_29078, method_29078, func_239079_a_

Optional<WorldPreset> (WorldGenSettings): a, of, method_29078, fromGeneratorOptions, m_101524_

Component (): a, description, method_29075, getTranslationKey, func_239077_a_

Component (): a, description, method_29075, getTranslationKey, m_101523_

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, func_241220_a_

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, m_7012_

WorldGenSettings (RegistryAccess, WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, func_243452_a

WorldGenSettings (RegistryAccess, WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, m_101549_

Biome (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_29083, getFirstBiome, func_243451_a

Biome (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_29083, getFirstBiome, m_101546_

ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, func_241869_a

ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, m_7474_

boolean (WorldPreset): a, isVisibleByDefault, method_32685, isNotDebug, m_170301_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dsd

dsl

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

due

dsd

字段

Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, field_25053, field_239069_d_

Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, SCREEN_PROVIDERS, field_239069_d_

构造函数

方法

WorldGenSettings (WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, method_29079, func_239080_a_

Biome (WorldGenSettings): b, parseBuffetSettings, method_29083, method_29083, func_239084_b_

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, method_29077, func_241220_a_

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, func_241220_a_

ChunkGenerator (long): a, generator, method_29076, method_29076, func_230484_a_

WorldGenSettings (RegistryAccess, WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, func_243452_a

Biome (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_29083, getFirstBiome, func_243451_a

ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, func_241869_a

1.16.1

名称

due

net.minecraft.client.gui.screens.worldselection.WorldPreset

net.minecraft.class_5317

net.minecraft.client.world.GeneratorType

net.minecraft.client.gui.screen.BiomeGeneratorTypeScreens

字段

WorldPreset: a, NORMAL, field_25050, DEFAULT, field_239066_a_

WorldPreset: e, FLAT, field_25054, FLAT, field_239070_e_

WorldPreset: f, LARGE_BIOMES, field_25055, LARGE_BIOMES, field_239071_f_

WorldPreset: b, AMPLIFIED, field_25051, AMPLIFIED, field_239067_b_

WorldPreset: g, SINGLE_BIOME_SURFACE, field_25056, SINGLE_BIOME_SURFACE, field_239072_g_

WorldPreset: h, SINGLE_BIOME_CAVES, field_25057, SINGLE_BIOME_CAVES, field_239073_h_

WorldPreset: i, SINGLE_BIOME_FLOATING_ISLANDS, field_25058, SINGLE_BIOME_FLOATING_ISLANDS, field_239074_i_

WorldPreset: j, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, field_239075_j_

List<WorldPreset>: c, PRESETS, field_25052, VALUES, field_239068_c_

Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, field_25053, field_239069_d_

Component: k, description, field_25060, translationKey, field_239076_k_

构造函数

(String)

方法

WorldGenSettings (WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, method_29079, func_239080_a_

Biome (WorldGenSettings): b, parseBuffetSettings, method_29083, method_29083, func_239084_b_

Optional<WorldPreset> (WorldGenSettings): a, of, method_29078, method_29078, func_239079_a_

Component (): a, description, method_29075, getTranslationKey, func_239077_a_

WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, method_29077, func_241220_a_

ChunkGenerator (long): a, generator, method_29076, method_29076, func_230484_a_