历史 - net.minecraft.world.level.levelgen.presets.WorldPresets
1.21.11
名称
fad
ffe
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
euo
fad
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
esd
euo
字段
构造函数
方法
1.21.5
名称
end
esd
字段
构造函数
方法
1.21.4
名称
eoa
end
字段
构造函数
方法
1.21.3
名称
ejh
eoa
字段
构造函数
方法
LevelStem (RegistryAccess): b, getNormalOverworld, method_41599, getDefaultOverworldOptions, m_226463_
WorldDimensions (RegistryAccess): a, createNormalWorldDimensions, method_41598, createDemoOptions, m_246552_
WorldDimensions (HolderLookup$Provider): a, createNormalWorldDimensions, method_41598, createDemoOptions, m_246552_
LevelStem (HolderLookup$Provider): b, getNormalOverworld, method_41599, getDefaultOverworldOptions, m_226463_
WorldDimensions (HolderLookup$Provider): c, createFlatWorldDimensions, method_64225, createTestOptions, m_354836_
1.21.1
名称
字段
构造函数
方法
1.21
名称
eic
ejh
字段
构造函数
方法
1.20.6
名称
dyw
eic
字段
构造函数
方法
Optional<ResourceKey<WorldPreset>> (Registry<LevelStem>): a, fromSettings, method_41594, getWorldPreset, m_246618_
Optional<ResourceKey<WorldPreset>> (WorldDimensions): a, fromSettings, method_41594, getWorldPreset, m_246618_
1.20.4
名称
duy
dyw
字段
构造函数
方法
1.20.2
名称
drq
duy
字段
构造函数
方法
1.20.1
名称
drf
drq
字段
构造函数
方法
1.19.4
名称
dof
drf
字段
构造函数
方法
1.19.3
名称
dks
dof
字段
构造函数
方法
WorldGenSettings (RegistryAccess, long, boolean, boolean): a, createNormalWorldFromPreset, method_29077, createDefaultOptions, m_226454_
Holder<WorldPreset> (Registry<WorldPreset>): a, bootstrap, method_41593, initAndGetDefault, m_226447_
Optional<ResourceKey<WorldPreset>> (WorldGenSettings): a, fromSettings, method_41594, getWorldPreset, m_226445_
WorldGenSettings (RegistryAccess, long): a, createNormalWorldFromPreset, method_41596, createDefaultOptions, m_226451_
WorldGenSettings (RegistryAccess): a, createNormalWorldFromPreset, method_41595, createDefaultOptions, m_226449_
WorldGenSettings (RegistryAccess): b, demoSettings, method_41598, createDemoOptions, m_226461_
LevelStem (RegistryAccess): c, getNormalOverworld, method_41599, getDefaultOverworldOptions, m_226463_
LevelStem (RegistryAccess): b, getNormalOverworld, method_41599, getDefaultOverworldOptions, m_226463_
void (BootstapContext<WorldPreset>): a, bootstrap, method_41593, bootstrap, m_254897_
Optional<ResourceKey<WorldPreset>> (Registry<LevelStem>): a, fromSettings, method_41594, getWorldPreset, m_246618_
WorldDimensions (RegistryAccess): a, createNormalWorldDimensions, method_41598, createDemoOptions, m_246552_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
djv
dks
net.minecraft.world.level.levelgen.presets.WorldPresets
字段
构造函数
方法
1.19
名称
ehu
djv
net.minecraft.client.gui.screens.worldselection.WorldPreset
net.minecraft.world.level.levelgen.presets.WorldPresets
net.minecraft.client.world.GeneratorType
net.minecraft.world.gen.WorldPresets
net.minecraft.src.C_3762_
net.minecraft.src.C_213160_
字段
WorldPreset: a, NORMAL, field_25050, DEFAULT, f_101506_
WorldPreset: f, FLAT, field_25054, FLAT, f_101510_
WorldPreset: b, LARGE_BIOMES, field_35756, LARGE_BIOMES, f_101511_
WorldPreset: c, AMPLIFIED, field_35757, AMPLIFIED, f_101507_
WorldPreset: g, SINGLE_BIOME_SURFACE, field_25056, SINGLE_BIOME_SURFACE, f_101512_
WorldPreset: h, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, f_101515_
List<WorldPreset>: d, PRESETS, field_25052, VALUES, f_101508_
Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: e, EDITORS, field_25053, SCREEN_PROVIDERS, f_101509_
Component: i, description, field_25060, displayName, f_101516_
ResourceKey<WorldPreset>: a, NORMAL, field_25050, DEFAULT, f_226437_
ResourceKey<WorldPreset>: b, FLAT, field_25054, FLAT, f_226438_
ResourceKey<WorldPreset>: c, LARGE_BIOMES, field_35756, LARGE_BIOMES, f_226439_
ResourceKey<WorldPreset>: d, AMPLIFIED, field_35757, AMPLIFIED, f_226440_
ResourceKey<WorldPreset>: e, SINGLE_BIOME_SURFACE, field_25056, SINGLE_BIOME_SURFACE, f_226441_
ResourceKey<WorldPreset>: f, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, f_226442_
构造函数
(String)
()
方法
Optional<WorldPreset> (WorldGenSettings): a, of, method_29078, fromGeneratorOptions, m_101524_
Component (): a, description, method_29075, getDisplayName, m_101523_
boolean (WorldPreset): a, isVisibleByDefault, method_32685, isNotDebug, m_170301_
NoiseBasedChunkGenerator (RegistryAccess, long, ResourceKey<NoiseGeneratorSettings>): a, fixedBiomeGenerator, method_39194, createNoiseChunkGenerator, m_194085_
ChunkGenerator (RegistryAccess, long): a, generator, method_29076, getChunkGenerator, m_183349_
WorldGenSettings (RegistryAccess, WorldGenSettings, Holder<Biome>): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, m_205493_
Holder<Biome> (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_40214, method_40214, m_205490_
WorldGenSettings (RegistryAccess, long, boolean, boolean): a, create, method_29077, createDefaultOptions, m_205485_
WorldGenSettings (RegistryAccess, long, boolean, boolean): a, createNormalWorldFromPreset, method_29077, createDefaultOptions, m_226454_
Holder<WorldPreset> (Registry<WorldPreset>): a, bootstrap, method_41593, initAndGetDefault, m_226447_
ResourceKey<WorldPreset> (String): a, register, method_41597, of, m_226459_
Optional<ResourceKey<WorldPreset>> (WorldGenSettings): a, fromSettings, method_41594, getWorldPreset, m_226445_
WorldGenSettings (RegistryAccess, long): a, createNormalWorldFromPreset, method_41596, createDefaultOptions, m_226451_
WorldGenSettings (RegistryAccess): a, createNormalWorldFromPreset, method_41595, createDefaultOptions, m_226449_
WorldGenSettings (RegistryAccess): b, demoSettings, method_41598, createDemoOptions, m_226461_
LevelStem (RegistryAccess): c, getNormalOverworld, method_41599, getDefaultOverworldOptions, m_226463_
1.18.2
名称
egn
ehu
字段
构造函数
方法
WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, m_7012_
WorldGenSettings (RegistryAccess, WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, m_101549_
Biome (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_29083, getFirstBiome, m_101546_
WorldGenSettings (RegistryAccess, WorldGenSettings, Holder<Biome>): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, m_205493_
Holder<Biome> (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_40214, method_40214, m_205490_
WorldGenSettings (RegistryAccess, long, boolean, boolean): a, create, method_29077, createDefaultOptions, m_205485_
1.18.1
名称
字段
构造函数
方法
1.18
名称
eek
egn
字段
WorldPreset: e, FLAT, field_25054, FLAT, f_101510_
WorldPreset: f, FLAT, field_25054, FLAT, f_101510_
WorldPreset: f, LARGE_BIOMES, field_25055, LARGE_BIOMES, f_101511_
WorldPreset: b, LARGE_BIOMES, field_35756, LARGE_BIOMES, f_101511_
WorldPreset: b, AMPLIFIED, field_25051, AMPLIFIED, f_101507_
WorldPreset: c, AMPLIFIED, field_35757, AMPLIFIED, f_101507_
WorldPreset: h, SINGLE_BIOME_CAVES, field_25057, SINGLE_BIOME_CAVES, f_101513_
WorldPreset: i, SINGLE_BIOME_FLOATING_ISLANDS, field_25058, SINGLE_BIOME_FLOATING_ISLANDS, f_101514_
WorldPreset: j, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, f_101515_
WorldPreset: h, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, f_101515_
List<WorldPreset>: c, PRESETS, field_25052, VALUES, f_101508_
List<WorldPreset>: d, PRESETS, field_25052, VALUES, f_101508_
Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, SCREEN_PROVIDERS, f_101509_
Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: e, EDITORS, field_25053, SCREEN_PROVIDERS, f_101509_
Component: k, description, field_25060, translationKey, f_101516_
Component: i, description, field_25060, displayName, f_101516_
构造函数
方法
Component (): a, description, method_29075, getTranslationKey, m_101523_
Component (): a, description, method_29075, getDisplayName, m_101523_
ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, m_7474_
NoiseBasedChunkGenerator (RegistryAccess, long, ResourceKey<NoiseGeneratorSettings>): a, fixedBiomeGenerator, method_39194, createNoiseChunkGenerator, m_194085_
ChunkGenerator (RegistryAccess, long): a, generator, method_29076, getChunkGenerator, m_183349_
1.17.1
名称
eej
eek
字段
构造函数
方法
1.17
名称
dsl
eej
net.minecraft.client.gui.screen.BiomeGeneratorTypeScreens
net.minecraft.src.C_3762_
字段
WorldPreset: a, NORMAL, field_25050, DEFAULT, field_239066_a_
WorldPreset: a, NORMAL, field_25050, DEFAULT, f_101506_
WorldPreset: e, FLAT, field_25054, FLAT, field_239070_e_
WorldPreset: e, FLAT, field_25054, FLAT, f_101510_
WorldPreset: f, LARGE_BIOMES, field_25055, LARGE_BIOMES, field_239071_f_
WorldPreset: f, LARGE_BIOMES, field_25055, LARGE_BIOMES, f_101511_
WorldPreset: b, AMPLIFIED, field_25051, AMPLIFIED, field_239067_b_
WorldPreset: b, AMPLIFIED, field_25051, AMPLIFIED, f_101507_
WorldPreset: g, SINGLE_BIOME_SURFACE, field_25056, SINGLE_BIOME_SURFACE, field_239072_g_
WorldPreset: g, SINGLE_BIOME_SURFACE, field_25056, SINGLE_BIOME_SURFACE, f_101512_
WorldPreset: h, SINGLE_BIOME_CAVES, field_25057, SINGLE_BIOME_CAVES, field_239073_h_
WorldPreset: h, SINGLE_BIOME_CAVES, field_25057, SINGLE_BIOME_CAVES, f_101513_
WorldPreset: i, SINGLE_BIOME_FLOATING_ISLANDS, field_25058, SINGLE_BIOME_FLOATING_ISLANDS, field_239074_i_
WorldPreset: i, SINGLE_BIOME_FLOATING_ISLANDS, field_25058, SINGLE_BIOME_FLOATING_ISLANDS, f_101514_
WorldPreset: j, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, field_239075_j_
WorldPreset: j, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, f_101515_
List<WorldPreset>: c, PRESETS, field_25052, VALUES, field_239068_c_
List<WorldPreset>: c, PRESETS, field_25052, VALUES, f_101508_
Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, SCREEN_PROVIDERS, field_239069_d_
Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, SCREEN_PROVIDERS, f_101509_
Component: k, description, field_25060, translationKey, field_239076_k_
Component: k, description, field_25060, translationKey, f_101516_
构造函数
方法
Optional<WorldPreset> (WorldGenSettings): a, of, method_29078, method_29078, func_239079_a_
Optional<WorldPreset> (WorldGenSettings): a, of, method_29078, fromGeneratorOptions, m_101524_
Component (): a, description, method_29075, getTranslationKey, func_239077_a_
Component (): a, description, method_29075, getTranslationKey, m_101523_
WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, func_241220_a_
WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, m_7012_
WorldGenSettings (RegistryAccess, WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, func_243452_a
WorldGenSettings (RegistryAccess, WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, m_101549_
Biome (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_29083, getFirstBiome, func_243451_a
Biome (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_29083, getFirstBiome, m_101546_
ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, func_241869_a
ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, m_7474_
boolean (WorldPreset): a, isVisibleByDefault, method_32685, isNotDebug, m_170301_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dsd
dsl
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
due
dsd
字段
Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, field_25053, field_239069_d_
Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, SCREEN_PROVIDERS, field_239069_d_
构造函数
方法
WorldGenSettings (WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, method_29079, func_239080_a_
Biome (WorldGenSettings): b, parseBuffetSettings, method_29083, method_29083, func_239084_b_
WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, method_29077, func_241220_a_
WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, createDefaultOptions, func_241220_a_
ChunkGenerator (long): a, generator, method_29076, method_29076, func_230484_a_
WorldGenSettings (RegistryAccess, WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, createFixedBiomeOptions, func_243452_a
Biome (RegistryAccess, WorldGenSettings): a, parseBuffetSettings, method_29083, getFirstBiome, func_243451_a
ChunkGenerator (Registry<Biome>, Registry<NoiseGeneratorSettings>, long): a, generator, method_29076, getChunkGenerator, func_241869_a
1.16.1
名称
due
net.minecraft.client.gui.screens.worldselection.WorldPreset
net.minecraft.class_5317
net.minecraft.client.world.GeneratorType
net.minecraft.client.gui.screen.BiomeGeneratorTypeScreens
字段
WorldPreset: a, NORMAL, field_25050, DEFAULT, field_239066_a_
WorldPreset: e, FLAT, field_25054, FLAT, field_239070_e_
WorldPreset: f, LARGE_BIOMES, field_25055, LARGE_BIOMES, field_239071_f_
WorldPreset: b, AMPLIFIED, field_25051, AMPLIFIED, field_239067_b_
WorldPreset: g, SINGLE_BIOME_SURFACE, field_25056, SINGLE_BIOME_SURFACE, field_239072_g_
WorldPreset: h, SINGLE_BIOME_CAVES, field_25057, SINGLE_BIOME_CAVES, field_239073_h_
WorldPreset: i, SINGLE_BIOME_FLOATING_ISLANDS, field_25058, SINGLE_BIOME_FLOATING_ISLANDS, field_239074_i_
WorldPreset: j, DEBUG, field_25059, DEBUG_ALL_BLOCK_STATES, field_239075_j_
List<WorldPreset>: c, PRESETS, field_25052, VALUES, field_239068_c_
Map<Optional<WorldPreset>, WorldPreset$PresetEditor>: d, EDITORS, field_25053, field_25053, field_239069_d_
Component: k, description, field_25060, translationKey, field_239076_k_
构造函数
(String)
方法
WorldGenSettings (WorldGenSettings, WorldPreset, Biome): a, fromBuffetSettings, method_29079, method_29079, func_239080_a_
Biome (WorldGenSettings): b, parseBuffetSettings, method_29083, method_29083, func_239084_b_
Optional<WorldPreset> (WorldGenSettings): a, of, method_29078, method_29078, func_239079_a_
Component (): a, description, method_29075, getTranslationKey, func_239077_a_
WorldGenSettings (RegistryAccess$RegistryHolder, long, boolean, boolean): a, create, method_29077, method_29077, func_241220_a_
ChunkGenerator (long): a, generator, method_29076, method_29076, func_230484_a_