net.minecraft.client.renderer.entity

public abstract class AbstractSkeletonRenderer<T extends AbstractSkeleton, S extends SkeletonRenderState>

extends HumanoidMobRenderer<T, S, SkeletonModel<S>>

All mapped superinterfaces:

RenderLayerParent

hvf
net.minecraft.client.renderer.entity.AbstractSkeletonRenderer
net.minecraft.class_9989
net.minecraft.client.render.entity.AbstractSkeletonEntityRenderer
net.minecraft.src.C_346095_

构造函数概要

修饰符构造函数
public (EntityRendererProvider$Context context, ModelLayerLocation layer, ArmorModelSet<ModelLayerLocation> arg2)
public (EntityRendererProvider$Context context, ArmorModelSet<ModelLayerLocation> p_453201_, SkeletonModel<S> arg2)

方法概要

修饰符与类型方法
public void
a(T arg0, S arg1, float arg2)
extractRenderState(T arg0, S arg1, float arg2)
method_62367(T arg0, S arg1, float arg2)
updateRenderState(T arg0, S arg1, float arg2)
m_351578_(T p_363603_, S p_362928_, float arg2)
protected boolean
a(S arg0)
isShaking(S arg0)
method_62368(S arg0)
isShaking(S arg0)
m_5936_(S arg0)
protected HumanoidModel$ArmPose
a(T arg0, chb arg1)
getArmPose(T arg0, HumanoidArm arg1)
method_65833(T arg0, class_1306 arg1)
getArmPose(T arg0, Arm arg1)
m_372540_(T p_376655_, C_520_ arg1)