历史 - net.minecraft.client.renderer.entity.EntityRenderDispatcher

1.21.11

名称

hnw

hwo

字段

构造函数

(Minecraft, TextureManager, ItemModelResolver, ItemRenderer, MapRenderer, BlockRenderDispatcher, AtlasManager, Font, Options, Supplier<EntityModelSet>, EquipmentAssetManager, PlayerSkinRenderCache)

(Minecraft, TextureManager, ItemModelResolver, MapRenderer, BlockRenderDispatcher, AtlasManager, Font, Options, Supplier<EntityModelSet>, EquipmentAssetManager, PlayerSkinRenderCache)

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hec

hnw

net.minecraft.client.render.entity.EntityRenderDispatcher

net.minecraft.client.render.entity.EntityRenderManager

字段

Map<EntityType<?>, EntityRenderer<?, ?>>: h, renderers, field_4696, renderers, f_114362_

Map<EntityType<?>, EntityRenderer<?, ?>>: e, renderers, field_4696, renderers, f_114362_

Map<PlayerSkin$Model, EntityRenderer<? extends Player, ?>>: i, playerRenderers, field_4687, modelRenderers, f_114363_

Map<PlayerModelType, AvatarRenderer<AbstractClientPlayer>>: f, playerRenderers, field_4687, playerRenderers, f_114363_

Font: p, font, field_4689, textRenderer, f_114365_

Font: m, font, field_4689, textRenderer, f_114365_

Level: j, level, field_4684, world, f_114366_

boolean: s, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: t, renderHitBoxes, field_4680, renderHitboxes, f_114369_

RenderType: e, SHADOW_RENDER_TYPE, field_21009, SHADOW_LAYER, f_114361_

BlockRenderDispatcher: n, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

BlockRenderDispatcher: j, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

ItemInHandRenderer: o, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

ItemInHandRenderer: k, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

org.joml.Quaternionf: k, cameraOrientation, field_21794, rotation, f_114367_

float: f, MAX_SHADOW_RADIUS, field_43377, field_43377, f_276493_

float: g, SHADOW_POWER_FALLOFF_Y, field_43378, field_43378, f_276586_

MapRenderer: m, mapRenderer, field_53188, mapRenderer, f_348121_

MapRenderer: i, mapRenderer, field_53188, mapRenderer, f_348121_

ItemModelResolver: l, itemModelResolver, field_55289, itemModelManager, f_370799_

ItemModelResolver: h, itemModelResolver, field_55289, itemModelManager, f_370799_

Supplier<EntityModelSet>: q, entityModels, field_27760, entityModelsGetter, f_173996_

Supplier<EntityModelSet>: n, entityModels, field_27760, entityModelsGetter, f_173996_

EquipmentAssetManager: r, equipmentAssets, field_55290, equipmentModelLoader, f_370880_

EquipmentAssetManager: o, equipmentAssets, field_55290, equipmentModelLoader, f_370880_

Map<PlayerModelType, AvatarRenderer<ClientMannequin>>: g, mannequinRenderers, field_62757, mannequinRenderers, f_412960_

AtlasManager: l, atlasManager, field_61796, atlasManager, f_411472_

PlayerSkinRenderCache: p, playerSkinRenderCache, field_62254, skinCache, f_414058_

构造函数

(Minecraft, TextureManager, ItemModelResolver, ItemRenderer, MapRenderer, BlockRenderDispatcher, Font, Options, Supplier<EntityModelSet>, EquipmentAssetManager)

(Minecraft, TextureManager, ItemModelResolver, ItemRenderer, MapRenderer, BlockRenderDispatcher, AtlasManager, Font, Options, Supplier<EntityModelSet>, EquipmentAssetManager, PlayerSkinRenderCache)

方法

void (boolean): a, setRenderShadow, method_3948, setRenderShadows, m_114468_

void (boolean): b, setRenderHitBoxes, method_3955, setRenderHitboxes, m_114473_

boolean (): a, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, m_114377_

void (Level): a, setLevel, method_3944, setWorld, m_114406_

double (double, double, double): a, distanceToSqr, method_3959, getSquaredDistanceToCamera, m_114378_

void (Level, Camera, Entity): a, prepare, method_3941, configure, m_114408_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, drawFireVertex, m_114414_

ItemInHandRenderer (): c, getItemInHandRenderer, method_43336, getHeldItemRenderer, m_234586_

ItemInHandRenderer (): b, getItemInHandRenderer, method_43336, getHeldItemRenderer, m_234586_

void (org.joml.Quaternionf): a, overrideCameraOrientation, method_24196, setRotation, m_252923_

org.joml.Quaternionf (): b, cameraOrientation, method_24197, getRotation, m_253208_

void (PoseStack$Pose, VertexConsumer, ChunkAccess, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, m_277056_

void (PoseStack$Pose, VertexConsumer, int, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, m_114422_

<E extends Entity> void (E, double, double, double, float, PoseStack, MultiBufferSource, int): a, render, method_62424, render, m_356351_

<E extends Entity, S extends EntityRenderState> void (E, double, double, double, float, PoseStack, MultiBufferSource, int, EntityRenderer<? super E, S>): a, render, method_3954, render, m_114384_

void (PoseStack, MultiBufferSource, EntityRenderState, org.joml.Quaternionf): a, renderFlame, method_23165, renderFire, m_114453_

<S extends EntityRenderState> void (S, double, double, double, PoseStack, MultiBufferSource, int): a, render, method_68833, render, m_388371_

<S extends EntityRenderState> void (S, double, double, double, PoseStack, MultiBufferSource, int, EntityRenderer<?, S>): a, render, method_68834, render, m_384005_

<S extends EntityRenderState> CrashReportCategory (double, double, double, EntityRenderer<?, S>, CrashReport): a, fillRendererDetails, method_68829, addRendererDetails, m_385435_

void (PoseStack, EntityRenderState, HitboxesRenderState, MultiBufferSource): a, renderHitboxes, method_68830, renderHitboxes, m_387365_

void (PoseStack, HitboxesRenderState, VertexConsumer, float): a, renderHitboxesAndViewVector, method_68831, renderHitboxes, m_387445_

void (PoseStack, VertexConsumer, HitboxRenderState): a, renderHitbox, method_3956, renderHitbox, m_114441_

void (PoseStack, MultiBufferSource, EntityRenderState, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, m_114457_

AvatarRenderer<AbstractClientPlayer> (AbstractClientPlayer): a, getPlayerRenderer, method_74405, getPlayerRenderer, m_420067_

<T extends Avatar extends ClientAvatarEntity> AvatarRenderer<T> (Map<PlayerModelType, AvatarRenderer<T>>, T): a, getAvatarRenderer, method_74406, getPlayerRenderer, m_415697_

void (Camera, Entity): a, prepare, method_3941, configure, m_114408_

<E extends Entity> EntityRenderState (E, float): b, extractEntity, method_72977, getAndUpdateRenderState, m_418641_

<S extends EntityRenderState> void (S, CameraRenderState, double, double, double, PoseStack, SubmitNodeCollector): a, submit, method_72976, render, m_417588_

<S extends EntityRenderState> CrashReportCategory (EntityRenderer<?, S>, CrashReport): a, fillRendererDetails, method_68829, addRendererDetails, m_385435_

void (): a, resetCamera, method_72975, clearCamera, m_418560_

1.21.8

名称

heb

hec

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gxt

heb

字段

构造函数

方法

1.21.5

名称

gsd

gxt

字段

构造函数

方法

ItemInHandRenderer (): d, getItemInHandRenderer, method_43336, getHeldItemRenderer, m_234586_

ItemInHandRenderer (): c, getItemInHandRenderer, method_43336, getHeldItemRenderer, m_234586_

void (PoseStack, Entity, MultiBufferSource): a, renderServerSideHitbox, method_61170, renderServerSideHitbox, m_338553_

Entity (Entity): c, getServerSideEntity, method_61172, getIntegratedServerEntity, m_338971_

void (PoseStack, VertexConsumer, Entity, float, float, float, float): a, renderHitbox, method_3956, renderHitbox, m_114441_

void (PoseStack, MultiBufferSource, EntityRenderState, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, m_114457_

<S extends EntityRenderState> EntityRenderer<?, ? super S> (S): a, getRenderer, method_68832, getRenderer, m_387942_

<S extends EntityRenderState> void (S, double, double, double, PoseStack, MultiBufferSource, int): a, render, method_68833, render, m_388371_

<S extends EntityRenderState> void (S, double, double, double, PoseStack, MultiBufferSource, int, EntityRenderer<?, S>): a, render, method_68834, render, m_384005_

<S extends EntityRenderState> CrashReportCategory (double, double, double, EntityRenderer<?, S>, CrashReport): a, fillRendererDetails, method_68829, addRendererDetails, m_385435_

void (PoseStack, EntityRenderState, HitboxesRenderState, MultiBufferSource): a, renderHitboxes, method_68830, renderHitboxes, m_387365_

void (PoseStack, HitboxesRenderState, VertexConsumer, float): a, renderHitboxesAndViewVector, method_68831, renderHitboxes, m_387445_

void (PoseStack, VertexConsumer, HitboxRenderState): a, renderHitbox, method_3956, renderHitbox, m_114441_

void (PoseStack, MultiBufferSource, EntityRenderState, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, m_114457_

1.21.4

名称

gro

gsd

字段

ItemRenderer: l, itemRenderer, field_27759, itemRenderer, f_173995_

EntityModelSet: q, entityModels, field_27760, modelLoader, f_173996_

EquipmentModelSet: r, equipmentModels, field_54173, equipmentModelLoader, f_349068_

ItemModelResolver: l, itemModelResolver, field_55289, itemModelManager, f_370799_

Supplier<EntityModelSet>: q, entityModels, field_27760, entityModelsGetter, f_173996_

EquipmentAssetManager: r, equipmentAssets, field_55290, equipmentModelLoader, f_370880_

构造函数

(Minecraft, TextureManager, ItemRenderer, MapRenderer, BlockRenderDispatcher, Font, Options, EntityModelSet, EquipmentModelSet)

(Minecraft, TextureManager, ItemModelResolver, ItemRenderer, MapRenderer, BlockRenderDispatcher, Font, Options, Supplier<EntityModelSet>, EquipmentAssetManager)

方法

1.21.3

名称

gkh

gro

字段

Font: o, font, field_4689, textRenderer, f_114365_

Font: p, font, field_4689, textRenderer, f_114365_

boolean: q, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: s, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: r, renderHitBoxes, field_4680, renderHitboxes, f_114369_

boolean: t, renderHitBoxes, field_4680, renderHitboxes, f_114369_

EntityModelSet: p, entityModels, field_27760, modelLoader, f_173996_

EntityModelSet: q, entityModels, field_27760, modelLoader, f_173996_

BlockRenderDispatcher: m, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

BlockRenderDispatcher: n, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

ItemInHandRenderer: n, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

ItemInHandRenderer: o, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

MapRenderer: m, mapRenderer, field_53188, mapRenderer, f_348121_

EquipmentModelSet: r, equipmentModels, field_54173, equipmentModelLoader, f_349068_

构造函数

(Minecraft, TextureManager, ItemRenderer, BlockRenderDispatcher, Font, Options, EntityModelSet)

(Minecraft, TextureManager, ItemRenderer, MapRenderer, BlockRenderDispatcher, Font, Options, EntityModelSet, EquipmentModelSet)

方法

<E extends Entity> void (E, double, double, double, float, float, PoseStack, MultiBufferSource, int): a, render, method_3954, render, m_114384_

void (PoseStack, MultiBufferSource, Entity, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, m_114457_

void (PoseStack, MultiBufferSource, Entity, org.joml.Quaternionf): a, renderFlame, method_23165, renderFire, m_114453_

void (PoseStack, VertexConsumer, org.joml.Vector3f, Vec3, int): a, renderVector, method_61171, drawVector, m_339861_

<E extends Entity> void (E, double, double, double, float, PoseStack, MultiBufferSource, int): a, render, method_62424, render, m_356351_

<E extends Entity, S extends EntityRenderState> void (E, double, double, double, float, PoseStack, MultiBufferSource, int, EntityRenderer<? super E, S>): a, render, method_3954, render, m_114384_

void (PoseStack, MultiBufferSource, EntityRenderState, org.joml.Quaternionf): a, renderFlame, method_23165, renderFire, m_114453_

void (PoseStack, MultiBufferSource, EntityRenderState, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, m_114457_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gix

gkh

字段

构造函数

方法

void (PoseStack, VertexConsumer, Entity, float): a, renderHitbox, method_3956, renderHitbox, m_114441_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, m_114422_

void (PoseStack, Entity, MultiBufferSource): a, renderServerSideHitbox, method_61170, renderServerSideHitbox, m_338553_

Entity (Entity): c, getServerSideEntity, method_61172, getIntegratedServerEntity, m_338971_

void (PoseStack, VertexConsumer, Entity, float, float, float, float): a, renderHitbox, method_3956, renderHitbox, m_114441_

void (PoseStack, VertexConsumer, org.joml.Vector3f, Vec3, int): a, renderVector, method_61171, drawVector, m_339861_

void (PoseStack$Pose, VertexConsumer, int, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, m_114422_

1.20.6

名称

fyl

gix

字段

构造函数

方法

1.20.4

名称

ftf

fyl

字段

构造函数

方法

void (PoseStack, MultiBufferSource, Entity): a, renderFlame, method_23165, renderFire, m_114453_

void (PoseStack, MultiBufferSource, Entity, org.joml.Quaternionf): a, renderFlame, method_23165, renderFire, m_114453_

1.20.2

名称

fow

ftf

字段

构造函数

方法

1.20.1

名称

fnc

fow

字段

Map<EntityType<?>, EntityRenderer<?>>: f, renderers, field_4696, renderers, f_114362_

Map<EntityType<?>, EntityRenderer<?>>: h, renderers, field_4696, renderers, f_114362_

Map<String, EntityRenderer<? extends Player>>: g, playerRenderers, field_4687, modelRenderers, f_114363_

Map<String, EntityRenderer<? extends Player>>: i, playerRenderers, field_4687, modelRenderers, f_114363_

Font: m, font, field_4689, textRenderer, f_114365_

Font: o, font, field_4689, textRenderer, f_114365_

Level: h, level, field_4684, world, f_114366_

Level: j, level, field_4684, world, f_114366_

boolean: o, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: q, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: p, renderHitBoxes, field_4680, renderHitboxes, f_114369_

boolean: r, renderHitBoxes, field_4680, renderHitboxes, f_114369_

ItemRenderer: j, itemRenderer, field_27759, itemRenderer, f_173995_

ItemRenderer: l, itemRenderer, field_27759, itemRenderer, f_173995_

EntityModelSet: n, entityModels, field_27760, modelLoader, f_173996_

EntityModelSet: p, entityModels, field_27760, modelLoader, f_173996_

BlockRenderDispatcher: k, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

BlockRenderDispatcher: m, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

ItemInHandRenderer: l, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

ItemInHandRenderer: n, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

org.joml.Quaternionf: i, cameraOrientation, field_21794, rotation, f_114367_

org.joml.Quaternionf: k, cameraOrientation, field_21794, rotation, f_114367_

float: f, MAX_SHADOW_RADIUS, field_43377, field_43377, f_276493_

float: g, SHADOW_POWER_FALLOFF_Y, field_43378, field_43378, f_276586_

构造函数

方法

void (PoseStack$Pose, VertexConsumer, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, m_114431_

void (PoseStack$Pose, VertexConsumer, ChunkAccess, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, m_277056_

1.19.4

名称

fio

fnc

字段

构造函数

方法

1.19.3

名称

fej

fio

字段

Quaternion: i, cameraOrientation, field_21794, rotation, f_114367_

org.joml.Quaternionf: i, cameraOrientation, field_21794, rotation, f_114367_

构造函数

方法

void (Quaternion): a, overrideCameraOrientation, method_24196, setRotation, m_114412_

Quaternion (): b, cameraOrientation, method_24197, getRotation, m_114470_

void (org.joml.Quaternionf): a, overrideCameraOrientation, method_24196, setRotation, m_252923_

org.joml.Quaternionf (): b, cameraOrientation, method_24197, getRotation, m_253208_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fcl

fej

字段

构造函数

方法

1.19

名称

evi

fcl

字段

Font: k, font, field_4689, textRenderer, f_114365_

Font: m, font, field_4689, textRenderer, f_114365_

boolean: m, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: o, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: n, renderHitBoxes, field_4680, renderHitboxes, f_114369_

boolean: p, renderHitBoxes, field_4680, renderHitboxes, f_114369_

EntityModelSet: l, entityModels, field_27760, modelLoader, f_173996_

EntityModelSet: n, entityModels, field_27760, modelLoader, f_173996_

BlockRenderDispatcher: k, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

ItemInHandRenderer: l, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

构造函数

(TextureManager, ItemRenderer, Font, Options, EntityModelSet)

(Minecraft, TextureManager, ItemRenderer, BlockRenderDispatcher, Font, Options, EntityModelSet)

方法

ItemInHandRenderer (): d, getItemInHandRenderer, method_43336, getHeldItemRenderer, m_234586_

1.18.2

名称

eub

evi

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

erw

eub

字段

构造函数

方法

1.17.1

名称

erv

erw

字段

构造函数

方法

1.17

名称

eet

erv

net.minecraft.client.renderer.entity.EntityRendererManager

net.minecraft.src.C_4330_

字段

Map<EntityType<?>, EntityRenderer<?>>: f, renderers, field_4696, renderers, field_78729_o

Map<EntityType<?>, EntityRenderer<?>>: f, renderers, field_4696, renderers, f_114362_

Map<String, PlayerRenderer>: g, playerRenderers, field_4687, modelRenderers, field_178636_l

Map<String, EntityRenderer<? extends Player>>: g, playerRenderers, field_4687, modelRenderers, f_114363_

PlayerRenderer: h, defaultPlayerRenderer, field_4683, playerRenderer, field_178637_m

Font: i, font, field_4689, textRenderer, field_78736_p

Font: k, font, field_4689, textRenderer, f_114365_

TextureManager: a, textureManager, field_4685, textureManager, field_78724_e

TextureManager: a, textureManager, field_4685, textureManager, f_114357_

Level: j, level, field_4684, world, field_78722_g

Level: h, level, field_4684, world, f_114366_

Camera: b, camera, field_4686, camera, field_217783_c

Camera: b, camera, field_4686, camera, f_114358_

Entity: c, crosshairPickEntity, field_4678, targetedEntity, field_147941_i

Entity: c, crosshairPickEntity, field_4678, targetedEntity, f_114359_

Options: d, options, field_4692, gameOptions, field_78733_k

Options: d, options, field_4692, gameOptions, f_114360_

boolean: l, shouldRenderShadow, field_4681, renderShadows, field_178638_s

boolean: m, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: m, renderHitBoxes, field_4680, renderHitboxes, field_85095_o

boolean: n, renderHitBoxes, field_4680, renderHitboxes, f_114369_

RenderType: e, SHADOW_RENDER_TYPE, field_21009, SHADOW_LAYER, field_229082_e_

RenderType: e, SHADOW_RENDER_TYPE, field_21009, SHADOW_LAYER, f_114361_

Quaternion: k, cameraOrientation, field_21794, rotation, field_229083_k_

Quaternion: i, cameraOrientation, field_21794, rotation, f_114367_

ItemRenderer: j, itemRenderer, field_27759, itemRenderer, f_173995_

EntityModelSet: l, entityModels, field_27760, modelLoader, f_173996_

构造函数

(TextureManager, ItemRenderer, ReloadableResourceManager, Font, Options)

(TextureManager, ItemRenderer, Font, Options, EntityModelSet)

方法

<T extends Entity> EntityRenderer<? super T> (T): a, getRenderer, method_3953, getRenderer, func_78713_a

<T extends Entity> EntityRenderer<? super T> (T): a, getRenderer, method_3953, getRenderer, m_114382_

void (boolean): a, setRenderShadow, method_3948, setRenderShadows, func_178633_a

void (boolean): a, setRenderShadow, method_3948, setRenderShadows, m_114468_

void (boolean): b, setRenderHitBoxes, method_3955, setRenderHitboxes, func_178629_b

void (boolean): b, setRenderHitBoxes, method_3955, setRenderHitboxes, m_114473_

boolean (): a, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, func_178634_b

boolean (): a, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, m_114377_

void (Level): a, setLevel, method_3944, setWorld, func_78717_a

void (Level): a, setLevel, method_3944, setWorld, m_114406_

double (double, double, double): a, distanceToSqr, method_3959, getSquaredDistanceToCamera, func_78714_a

double (double, double, double): a, distanceToSqr, method_3959, getSquaredDistanceToCamera, m_114378_

Font (): c, getFont, method_3949, getTextRenderer, func_78716_a

<E extends Entity> int (E, float): a, getPackedLightCoords, method_23839, getLight, func_229085_a_

<E extends Entity> int (E, float): a, getPackedLightCoords, method_23839, getLight, m_114394_

<T extends Entity> void (EntityType<T>, EntityRenderer<? super T>): a, register, method_17145, register, func_229087_a_

void (ItemRenderer, ReloadableResourceManager): a, registerRenderers, method_23167, registerRenderers, func_229097_a_

void (Level, Camera, Entity): a, prepare, method_3941, configure, func_229088_a_

void (Level, Camera, Entity): a, prepare, method_3941, configure, m_114408_

void (Quaternion): a, overrideCameraOrientation, method_24196, setRotation, func_229089_a_

void (Quaternion): a, overrideCameraOrientation, method_24196, setRotation, m_114412_

<E extends Entity> boolean (E, Frustum, double, double, double): a, shouldRender, method_3950, shouldRender, func_229086_a_

<E extends Entity> boolean (E, Frustum, double, double, double): a, shouldRender, method_3950, shouldRender, m_114397_

<E extends Entity> void (E, double, double, double, float, float, PoseStack, MultiBufferSource, int): a, render, method_3954, render, func_229084_a_

<E extends Entity> void (E, double, double, double, float, float, PoseStack, MultiBufferSource, int): a, render, method_3954, render, m_114384_

void (PoseStack, VertexConsumer, Entity, float): a, renderHitbox, method_3956, renderHitbox, func_229093_a_

void (PoseStack, VertexConsumer, Entity, float): a, renderHitbox, method_3956, renderHitbox, m_114441_

void (PoseStack, VertexConsumer, Entity, float, float, float): a, renderBox, method_23164, drawBox, func_229094_a_

void (PoseStack, MultiBufferSource, Entity): a, renderFlame, method_23165, renderFire, func_229095_a_

void (PoseStack, MultiBufferSource, Entity): a, renderFlame, method_23165, renderFire, m_114453_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, drawFireVertex, func_229090_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, drawFireVertex, m_114414_

void (PoseStack, MultiBufferSource, Entity, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, func_229096_a_

void (PoseStack, MultiBufferSource, Entity, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, m_114457_

void (PoseStack$Pose, VertexConsumer, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, func_229092_a_

void (PoseStack$Pose, VertexConsumer, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, m_114431_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, func_229091_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, m_114422_

double (Entity): b, distanceToSqr, method_23168, getSquaredDistanceToCamera, func_229099_b_

double (Entity): b, distanceToSqr, method_23168, getSquaredDistanceToCamera, m_114471_

Quaternion (): b, cameraOrientation, method_24197, getRotation, func_229098_b_

Quaternion (): b, cameraOrientation, method_24197, getRotation, m_114470_

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eel

eet

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

egm

eel

字段

构造函数

方法

1.16.1

名称

dvf

egm

字段

构造函数

方法

void (PoseStack, VertexConsumer, Entity, float, float, float): a, renderBox, method_23164, func_229094_a_

void (PoseStack, VertexConsumer, Entity, float, float, float): a, renderBox, method_23164, drawBox, func_229094_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, fireVertex, func_229090_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, drawFireVertex, func_229090_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, shadowVertex, func_229091_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, func_229091_a_

1.15.2

名称

dvc

dvf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dsa

dvc

字段

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, renderers, field_4696, renderers, field_78729_o

Map<EntityType<?>, EntityRenderer<?>>: f, renderers, field_4696, renderers, field_78729_o

Map<String, PlayerRenderer>: i, playerRenderers, field_4687, modelRenderers, field_178636_l

Map<String, PlayerRenderer>: g, playerRenderers, field_4687, modelRenderers, field_178636_l

PlayerRenderer: j, defaultPlayerRenderer, field_4683, playerRenderer, field_178637_m

PlayerRenderer: h, defaultPlayerRenderer, field_4683, playerRenderer, field_178637_m

Font: k, font, field_4689, textRenderer, field_78736_p

Font: i, font, field_4689, textRenderer, field_78736_p

double: l, xOff, field_4691, renderPosX, field_78725_b

double: m, yOff, field_4690, renderPosY, field_78726_c

double: n, zOff, field_4688, renderPosZ, field_78723_d

Level: b, level, field_4684, world, field_78722_g

Level: j, level, field_4684, world, field_78722_g

Camera: c, camera, field_4686, camera, field_217783_c

Camera: b, camera, field_4686, camera, field_217783_c

Entity: d, crosshairPickEntity, field_4678, targetedEntity, field_147941_i

Entity: c, crosshairPickEntity, field_4678, targetedEntity, field_147941_i

float: e, playerRotY, field_4679, cameraYaw, field_78735_i

float: f, playerRotX, field_4677, cameraPitch, field_78732_j

Options: g, options, field_4692, gameOptions, field_78733_k

Options: d, options, field_4692, gameOptions, field_78733_k

boolean: o, solidRender, field_4682, renderOutlines, field_178639_r

boolean: p, shouldRenderShadow, field_4681, renderShadows, field_178638_s

boolean: l, shouldRenderShadow, field_4681, renderShadows, field_178638_s

boolean: q, renderHitBoxes, field_4680, renderHitboxes, field_85095_o

boolean: m, renderHitBoxes, field_4680, renderHitboxes, field_85095_o

RenderType: e, SHADOW_RENDER_TYPE, field_21009, SHADOW_LAYER, field_229082_e_

Quaternion: k, cameraOrientation, field_21794, rotation, field_229083_k_

构造函数

(TextureManager, ItemRenderer, ReloadableResourceManager)

(TextureManager, ItemRenderer, ReloadableResourceManager, Font, Options)

方法

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, register, method_17145, register, func_217782_a

void (double, double, double): a, setPosition, method_3952, setRenderPosition, func_178628_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, getRenderer, method_3953, getRenderer, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, getRenderer, method_3957, getRenderer, func_78713_a

<T extends Entity> EntityRenderer<? super T> (T): a, getRenderer, method_3953, getRenderer, func_78713_a

void (Level, Font, Camera, Entity, Options): a, prepare, method_3941, configure, func_217781_a

void (float): a, setPlayerRotY, method_3945, func_178631_a

boolean (): a, shouldRenderShadow, method_3951, shouldRenderShadows, func_178627_a

boolean (): b, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, func_178634_b

boolean (): a, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, func_178634_b

boolean (Entity): b, hasSecondPass, method_3942, hasSecondPass, func_188390_b

boolean (Entity, Culler, double, double, double): a, shouldRender, method_3950, shouldRender, func_178635_a

void (Entity, float, boolean): a, render, method_3946, render, func_188388_a

void (Entity, double, double, double, float, float, boolean): a, render, method_3954, render, func_188391_a

void (Entity, float): a, renderSecondPass, method_3947, renderSecondPass, func_188389_a

void (Entity, double, double, double, float, float): a, renderHitbox, method_3956, renderHitbox, func_85094_b

double (double, double, double): b, distanceToSqr, method_3959, getSquaredDistanceToCamera, func_78714_a

double (double, double, double): a, distanceToSqr, method_3959, getSquaredDistanceToCamera, func_78714_a

void (boolean): c, setSolidRendering, method_3943, setRenderOutlines, func_178632_c

<E extends Entity> int (E, float): a, getPackedLightCoords, method_23839, getLight, func_229085_a_

<T extends Entity> void (EntityType<T>, EntityRenderer<? super T>): a, register, method_17145, register, func_229087_a_

void (ItemRenderer, ReloadableResourceManager): a, registerRenderers, method_23167, registerRenderers, func_229097_a_

void (Level, Camera, Entity): a, prepare, method_3941, configure, func_229088_a_

void (Quaternion): a, overrideCameraOrientation, method_24196, setRotation, func_229089_a_

<E extends Entity> boolean (E, Frustum, double, double, double): a, shouldRender, method_3950, shouldRender, func_229086_a_

<E extends Entity> void (E, double, double, double, float, float, PoseStack, MultiBufferSource, int): a, render, method_3954, render, func_229084_a_

void (PoseStack, VertexConsumer, Entity, float): a, renderHitbox, method_3956, renderHitbox, func_229093_a_

void (PoseStack, VertexConsumer, Entity, float, float, float): a, renderBox, method_23164, func_229094_a_

void (PoseStack, MultiBufferSource, Entity): a, renderFlame, method_23165, renderFire, func_229095_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, fireVertex, func_229090_a_

void (PoseStack, MultiBufferSource, Entity, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, func_229096_a_

void (PoseStack$Pose, VertexConsumer, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, func_229092_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, shadowVertex, func_229091_a_

double (Entity): b, distanceToSqr, method_23168, getSquaredDistanceToCamera, func_229099_b_

Quaternion (): b, cameraOrientation, method_24197, getRotation, func_229098_b_

1.14.4

名称

dpm

dsa

net.minecraft.client.renderer.entity.EntityRenderDispatcher

字段

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, field_4696, renderers, field_78729_o

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, renderers, field_4696, renderers, field_78729_o

Map<String, PlayerEntityRenderer>: i, field_4687, modelRenderers, field_178636_l

Map<String, PlayerRenderer>: i, playerRenderers, field_4687, modelRenderers, field_178636_l

PlayerEntityRenderer: j, field_4683, playerRenderer, field_178637_m

PlayerRenderer: j, defaultPlayerRenderer, field_4683, playerRenderer, field_178637_m

TextRenderer: k, field_4689, textRenderer, field_78736_p

Font: k, font, field_4689, textRenderer, field_78736_p

double: l, field_4691, renderPosX, field_78725_b

double: l, xOff, field_4691, renderPosX, field_78725_b

double: m, field_4690, renderPosY, field_78726_c

double: m, yOff, field_4690, renderPosY, field_78726_c

double: n, field_4688, renderPosZ, field_78723_d

double: n, zOff, field_4688, renderPosZ, field_78723_d

TextureManager: a, field_4685, textureManager, field_78724_e

TextureManager: a, textureManager, field_4685, textureManager, field_78724_e

World: b, field_4684, world, field_78722_g

Level: b, level, field_4684, world, field_78722_g

Camera: c, field_4686, camera, field_217783_c

Camera: c, camera, field_4686, camera, field_217783_c

Entity: d, field_4678, targetedEntity, field_147941_i

Entity: d, crosshairPickEntity, field_4678, targetedEntity, field_147941_i

float: e, field_4679, cameraYaw, field_78735_i

float: e, playerRotY, field_4679, cameraYaw, field_78735_i

float: f, field_4677, cameraPitch, field_78732_j

float: f, playerRotX, field_4677, cameraPitch, field_78732_j

GameOptions: g, field_4692, gameOptions, field_78733_k

Options: g, options, field_4692, gameOptions, field_78733_k

boolean: o, field_4682, renderOutlines, field_178639_r

boolean: o, solidRender, field_4682, renderOutlines, field_178639_r

boolean: p, field_4681, renderShadows, field_178638_s

boolean: p, shouldRenderShadow, field_4681, renderShadows, field_178638_s

boolean: q, field_4680, renderHitboxes, field_85095_o

boolean: q, renderHitBoxes, field_4680, renderHitboxes, field_85095_o

构造函数

方法

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, method_17145, register, func_217782_a

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, register, method_17145, register, func_217782_a

void (double, double, double): a, method_3952, setRenderPosition, func_178628_a

void (double, double, double): a, setPosition, method_3952, setRenderPosition, func_178628_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, method_3953, getRenderer, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, getRenderer, method_3953, getRenderer, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, method_3957, getRenderer, func_78713_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, getRenderer, method_3957, getRenderer, func_78713_a

void (World, TextRenderer, Camera, Entity, GameOptions): a, method_3941, configure, func_217781_a

void (Level, Font, Camera, Entity, Options): a, prepare, method_3941, configure, func_217781_a

void (float): a, method_3945, method_3945, func_178631_a

void (float): a, setPlayerRotY, method_3945, func_178631_a

boolean (): a, method_3951, shouldRenderShadows, func_178627_a

boolean (): a, shouldRenderShadow, method_3951, shouldRenderShadows, func_178627_a

void (boolean): a, method_3948, setRenderShadows, func_178633_a

void (boolean): a, setRenderShadow, method_3948, setRenderShadows, func_178633_a

void (boolean): b, method_3955, setRenderHitboxes, func_178629_b

void (boolean): b, setRenderHitBoxes, method_3955, setRenderHitboxes, func_178629_b

boolean (): b, method_3958, shouldRenderHitboxes, func_178634_b

boolean (): b, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, func_178634_b

boolean (Entity): b, method_3942, hasSecondPass, func_188390_b

boolean (Entity): b, hasSecondPass, method_3942, hasSecondPass, func_188390_b

boolean (Entity, VisibleRegion, double, double, double): a, method_3950, shouldRender, func_178635_a

boolean (Entity, Culler, double, double, double): a, shouldRender, method_3950, shouldRender, func_178635_a

void (Entity, float, boolean): a, method_3946, render, func_188388_a

void (Entity, float, boolean): a, render, method_3946, render, func_188388_a

void (Entity, double, double, double, float, float, boolean): a, method_3954, render, func_188391_a

void (Entity, double, double, double, float, float, boolean): a, render, method_3954, render, func_188391_a

void (Entity, float): a, method_3947, renderSecondPass, func_188389_a

void (Entity, float): a, renderSecondPass, method_3947, renderSecondPass, func_188389_a

void (Entity, double, double, double, float, float): a, method_3956, renderHitbox, func_85094_b

void (Entity, double, double, double, float, float): a, renderHitbox, method_3956, renderHitbox, func_85094_b

void (World): a, method_3944, setWorld, func_78717_a

void (Level): a, setLevel, method_3944, setWorld, func_78717_a

double (double, double, double): b, method_3959, squaredDistanceToCamera, func_78714_a

double (double, double, double): b, distanceToSqr, method_3959, getSquaredDistanceToCamera, func_78714_a

TextRenderer (): c, method_3949, getTextRenderer, func_78716_a

Font (): c, getFont, method_3949, getTextRenderer, func_78716_a

void (boolean): c, method_3943, setRenderOutlines, func_178632_c

void (boolean): c, setSolidRendering, method_3943, setRenderOutlines, func_178632_c

1.14.3

名称

dpi

dpm

net.minecraft.client.render.entity.EntityRenderDispatcher

字段

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, field_4696, field_78729_o

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, field_4696, renderers, field_78729_o

Map<String, PlayerRenderer>: i, field_4687, field_178636_l

Map<String, PlayerEntityRenderer>: i, field_4687, modelRenderers, field_178636_l

PlayerRenderer: j, field_4683, field_178637_m

PlayerEntityRenderer: j, field_4683, playerRenderer, field_178637_m

FontRenderer: k, field_4689, field_78736_p

TextRenderer: k, field_4689, textRenderer, field_78736_p

double: l, field_4691, field_78725_b

double: l, field_4691, renderPosX, field_78725_b

double: m, field_4690, field_78726_c

double: m, field_4690, renderPosY, field_78726_c

double: n, field_4688, field_78723_d

double: n, field_4688, renderPosZ, field_78723_d

TextureManager: a, field_4685, field_78724_e

TextureManager: a, field_4685, textureManager, field_78724_e

World: b, field_4684, field_78722_g

World: b, field_4684, world, field_78722_g

ActiveRenderInfo: c, field_4686, field_217783_c

Camera: c, field_4686, camera, field_217783_c

Entity: d, field_4678, field_147941_i

Entity: d, field_4678, targetedEntity, field_147941_i

float: e, field_4679, field_78735_i

float: e, field_4679, cameraYaw, field_78735_i

float: f, field_4677, field_78732_j

float: f, field_4677, cameraPitch, field_78732_j

GameSettings: g, field_4692, field_78733_k

GameOptions: g, field_4692, gameOptions, field_78733_k

boolean: o, field_4682, field_178639_r

boolean: o, field_4682, renderOutlines, field_178639_r

boolean: p, field_4681, field_178638_s

boolean: p, field_4681, renderShadows, field_178638_s

boolean: q, field_4680, field_85095_o

boolean: q, field_4680, renderHitboxes, field_85095_o

构造函数

方法

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, method_17145, func_217782_a

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, method_17145, register, func_217782_a

void (double, double, double): a, method_3952, func_178628_a

void (double, double, double): a, method_3952, setRenderPosition, func_178628_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, method_3953, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, method_3953, getRenderer, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, method_3957, func_78713_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, method_3957, getRenderer, func_78713_a

void (World, FontRenderer, ActiveRenderInfo, Entity, GameSettings): a, method_3941, func_217781_a

void (World, TextRenderer, Camera, Entity, GameOptions): a, method_3941, configure, func_217781_a

void (float): a, method_3945, func_178631_a

void (float): a, method_3945, method_3945, func_178631_a

boolean (): a, method_3951, func_178627_a

boolean (): a, method_3951, shouldRenderShadows, func_178627_a

void (boolean): a, method_3948, func_178633_a

void (boolean): a, method_3948, setRenderShadows, func_178633_a

void (boolean): b, method_3955, func_178629_b

void (boolean): b, method_3955, setRenderHitboxes, func_178629_b

boolean (): b, method_3958, func_178634_b

boolean (): b, method_3958, shouldRenderHitboxes, func_178634_b

boolean (Entity): b, method_3942, func_188390_b

boolean (Entity): b, method_3942, hasSecondPass, func_188390_b

boolean (Entity, ICamera, double, double, double): a, method_3950, func_178635_a

boolean (Entity, VisibleRegion, double, double, double): a, method_3950, shouldRender, func_178635_a

void (Entity, float, boolean): a, method_3946, func_188388_a

void (Entity, float, boolean): a, method_3946, render, func_188388_a

void (Entity, double, double, double, float, float, boolean): a, method_3954, func_188391_a

void (Entity, double, double, double, float, float, boolean): a, method_3954, render, func_188391_a

void (Entity, float): a, method_3947, func_188389_a

void (Entity, float): a, method_3947, renderSecondPass, func_188389_a

void (Entity, double, double, double, float, float): a, method_3956, func_85094_b

void (Entity, double, double, double, float, float): a, method_3956, renderHitbox, func_85094_b

void (World): a, method_3944, func_78717_a

void (World): a, method_3944, setWorld, func_78717_a

double (double, double, double): b, method_3959, func_78714_a

double (double, double, double): b, method_3959, squaredDistanceToCamera, func_78714_a

FontRenderer (): c, method_3949, func_78716_a

TextRenderer (): c, method_3949, getTextRenderer, func_78716_a

void (boolean): c, method_3943, func_178632_c

void (boolean): c, method_3943, setRenderOutlines, func_178632_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dpf

dpi

字段

构造函数

方法

1.14

名称

dpf

net.minecraft.class_898

net.minecraft.client.renderer.entity.EntityRendererManager

字段

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, field_4696, field_78729_o

Map<String, PlayerRenderer>: i, field_4687, field_178636_l

PlayerRenderer: j, field_4683, field_178637_m

FontRenderer: k, field_4689, field_78736_p

double: l, field_4691, field_78725_b

double: m, field_4690, field_78726_c

double: n, field_4688, field_78723_d

TextureManager: a, field_4685, field_78724_e

World: b, field_4684, field_78722_g

ActiveRenderInfo: c, field_4686, field_217783_c

Entity: d, field_4678, field_147941_i

float: e, field_4679, field_78735_i

float: f, field_4677, field_78732_j

GameSettings: g, field_4692, field_78733_k

boolean: o, field_4682, field_178639_r

boolean: p, field_4681, field_178638_s

boolean: q, field_4680, field_85095_o

构造函数

(TextureManager, ItemRenderer, IReloadableResourceManager)

方法

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, method_17145, func_217782_a

void (double, double, double): a, method_3952, func_178628_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, method_3953, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, method_3957, func_78713_a

void (World, FontRenderer, ActiveRenderInfo, Entity, GameSettings): a, method_3941, func_217781_a

void (float): a, method_3945, func_178631_a

boolean (): a, method_3951, func_178627_a

void (boolean): a, method_3948, func_178633_a

void (boolean): b, method_3955, func_178629_b

boolean (): b, method_3958, func_178634_b

boolean (Entity): b, method_3942, func_188390_b

boolean (Entity, ICamera, double, double, double): a, method_3950, func_178635_a

void (Entity, float, boolean): a, method_3946, func_188388_a

void (Entity, double, double, double, float, float, boolean): a, method_3954, func_188391_a

void (Entity, float): a, method_3947, func_188389_a

void (Entity, double, double, double, float, float): a, method_3956, func_85094_b

void (World): a, method_3944, func_78717_a

double (double, double, double): b, method_3959, func_78714_a

FontRenderer (): c, method_3949, func_78716_a

void (boolean): c, method_3943, func_178632_c