历史 - net.minecraft.client.renderer.block.model.FaceBakery
1.13
名称
bvx
cuu
字段
构造函数
方法
float[] (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f): a, func_178403_a
void (int[], int, int, org.lwjgl.util.vector.Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, func_178404_a
void (org.lwjgl.util.vector.Vector3f, BlockPartRotation): a, func_178407_a
void (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Matrix4f, org.lwjgl.util.vector.Vector3f): a, func_178406_a
org.lwjgl.util.vector.Matrix4f (): a, func_178411_a
BakedQuad (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178414_a
int (org.lwjgl.util.vector.Vector3f, EnumDirection, int, ModelRotation): a, func_188011_a
BakedQuad (Vector3f, Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_199332_a
float[] (Vector3f, Vector3f): a, func_199337_a
void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, func_199333_a
void (Vector3f, BlockPartRotation): a, func_199336_a
int (Vector3f, EnumDirection, int, ModelRotation): a, func_199335_a
void (Vector3f, Vector3f, Quaternion, Vector3f): a, func_199334_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bvv
bvx
字段
构造函数
方法
1.12
名称
brl
bvv
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
brj
brl
字段
构造函数
方法
1.11
名称
bpg
brj
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bok
bpg
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bon
bok
字段
构造函数
方法
1.9
名称
bgo
bon
字段
FaceBakery$Rotation[]: c, field_188016_c
FaceBakery$Rotation: d, field_188017_d
FaceBakery$Rotation: e, field_188018_e
FaceBakery$Rotation: f, field_188019_f
FaceBakery$Rotation: g, field_188020_g
构造函数
方法
BakedQuad (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178414_a
int[] (BlockPartFace, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean, boolean): a, func_178405_a
void (int[], int, EnumDirection, BlockPartFace, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178402_a
int (org.lwjgl.util.vector.Vector3f, EnumDirection, int, ModelRotation, boolean): a, func_178415_a
void (int[], EnumDirection, BlockFaceUV, TextureAtlasSprite): a, func_178409_a
void (int, int[], EnumDirection, BlockFaceUV, TextureAtlasSprite): a, func_178401_a
BakedQuad (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178414_a
BlockFaceUV (BlockFaceUV, EnumDirection, ModelRotation): a, func_188010_a
int[] (BlockFaceUV, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean): a, func_188012_a
void (int[], int, EnumDirection, BlockFaceUV, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean): a, func_188015_a
int (org.lwjgl.util.vector.Vector3f, EnumDirection, int, ModelRotation): a, func_188011_a
void (ModelRotation, EnumDirection, FaceBakery$Rotation): a, func_188013_a
int (ModelRotation, EnumDirection): a, func_188014_a
1.8.8
名称
bgo
net.minecraft.client.renderer.block.model.FaceBakery
字段
float: a, field_178418_a
float: b, field_178417_b
构造函数
()
方法
BakedQuad (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178414_a
int[] (BlockPartFace, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean, boolean): a, func_178405_a
int (EnumDirection): a, func_178413_a
float (EnumDirection): b, func_178412_b
float[] (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f): a, func_178403_a
void (int[], int, EnumDirection, BlockPartFace, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178402_a
void (int[], int, int, org.lwjgl.util.vector.Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, func_178404_a
void (org.lwjgl.util.vector.Vector3f, BlockPartRotation): a, func_178407_a
int (org.lwjgl.util.vector.Vector3f, EnumDirection, int, ModelRotation, boolean): a, func_178415_a
void (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Matrix4f, org.lwjgl.util.vector.Vector3f): a, func_178406_a
org.lwjgl.util.vector.Matrix4f (): a, func_178411_a
EnumDirection (int[]): a, func_178410_a
void (int[], EnumDirection, BlockFaceUV, TextureAtlasSprite): a, func_178409_a
void (int[], EnumDirection): a, func_178408_a
void (int, int[], EnumDirection, BlockFaceUV, TextureAtlasSprite): a, func_178401_a