历史 - net.minecraft.client.renderer.block.model.FaceBakery

1.13

名称

bvx

cuu

字段

构造函数

方法

float[] (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f): a, func_178403_a

void (int[], int, int, org.lwjgl.util.vector.Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, func_178404_a

void (org.lwjgl.util.vector.Vector3f, BlockPartRotation): a, func_178407_a

void (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Matrix4f, org.lwjgl.util.vector.Vector3f): a, func_178406_a

org.lwjgl.util.vector.Matrix4f (): a, func_178411_a

BakedQuad (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178414_a

int (org.lwjgl.util.vector.Vector3f, EnumDirection, int, ModelRotation): a, func_188011_a

BakedQuad (Vector3f, Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_199332_a

float[] (Vector3f, Vector3f): a, func_199337_a

void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, func_199333_a

void (Vector3f, BlockPartRotation): a, func_199336_a

int (Vector3f, EnumDirection, int, ModelRotation): a, func_199335_a

void (Vector3f, Vector3f, Quaternion, Vector3f): a, func_199334_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bvv

bvx

字段

构造函数

方法

1.12

名称

brl

bvv

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

brj

brl

字段

构造函数

方法

1.11

名称

bpg

brj

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bok

bpg

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bon

bok

字段

构造函数

方法

1.9

名称

bgo

bon

字段

FaceBakery$Rotation[]: c, field_188016_c

FaceBakery$Rotation: d, field_188017_d

FaceBakery$Rotation: e, field_188018_e

FaceBakery$Rotation: f, field_188019_f

FaceBakery$Rotation: g, field_188020_g

构造函数

方法

BakedQuad (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178414_a

int[] (BlockPartFace, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean, boolean): a, func_178405_a

void (int[], int, EnumDirection, BlockPartFace, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178402_a

int (org.lwjgl.util.vector.Vector3f, EnumDirection, int, ModelRotation, boolean): a, func_178415_a

void (int[], EnumDirection, BlockFaceUV, TextureAtlasSprite): a, func_178409_a

void (int, int[], EnumDirection, BlockFaceUV, TextureAtlasSprite): a, func_178401_a

BakedQuad (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178414_a

BlockFaceUV (BlockFaceUV, EnumDirection, ModelRotation): a, func_188010_a

int[] (BlockFaceUV, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean): a, func_188012_a

void (int[], int, EnumDirection, BlockFaceUV, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean): a, func_188015_a

int (org.lwjgl.util.vector.Vector3f, EnumDirection, int, ModelRotation): a, func_188011_a

void (ModelRotation, EnumDirection, FaceBakery$Rotation): a, func_188013_a

int (ModelRotation, EnumDirection): a, func_188014_a

1.8.8

名称

bgo

net.minecraft.client.renderer.block.model.FaceBakery

字段

float: a, field_178418_a

float: b, field_178417_b

构造函数

()

方法

BakedQuad (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178414_a

int[] (BlockPartFace, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean, boolean): a, func_178405_a

int (EnumDirection): a, func_178413_a

float (EnumDirection): b, func_178412_b

float[] (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f): a, func_178403_a

void (int[], int, EnumDirection, BlockPartFace, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean, boolean): a, func_178402_a

void (int[], int, int, org.lwjgl.util.vector.Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, func_178404_a

void (org.lwjgl.util.vector.Vector3f, BlockPartRotation): a, func_178407_a

int (org.lwjgl.util.vector.Vector3f, EnumDirection, int, ModelRotation, boolean): a, func_178415_a

void (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Matrix4f, org.lwjgl.util.vector.Vector3f): a, func_178406_a

org.lwjgl.util.vector.Matrix4f (): a, func_178411_a

EnumDirection (int[]): a, func_178410_a

void (int[], EnumDirection, BlockFaceUV, TextureAtlasSprite): a, func_178409_a

void (int[], EnumDirection): a, func_178408_a

void (int, int[], EnumDirection, BlockFaceUV, TextureAtlasSprite): a, func_178401_a